267 lines
9.8 KiB
C++
267 lines
9.8 KiB
C++
/***********************************************************************
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* fbutton.h - Widget FButton *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2012-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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/* Inheritance diagram
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* ═══════════════════
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*
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* ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FVTerm ▏ ▕ FObject ▏
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* ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
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* ▲ ▲
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* │ │
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* └─────┬─────┘
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FWidget ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FButton ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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*/
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#ifndef FBUTTON_H
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#define FBUTTON_H
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#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
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#error "Only <final/final.h> can be included directly."
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#endif
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#include "final/fwidget.h"
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#include "final/fwidgetcolors.h"
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namespace finalcut
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{
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//----------------------------------------------------------------------
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// class FButton
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//----------------------------------------------------------------------
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class FButton : public FWidget
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{
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public:
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// Constructors
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explicit FButton (FWidget* = nullptr);
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explicit FButton (const FString&, FWidget* = nullptr);
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// Disable copy constructor
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FButton (const FButton&) = delete;
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// Destructor
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~FButton() override;
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// Disable copy assignment operator (=)
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FButton& operator = (const FButton&) = delete;
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// Overloaded operator
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FButton& operator = (const FString&);
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// Accessors
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const FString getClassName() const override;
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FString getText() const;
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// Mutators
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void setForegroundColor (FColor) override;
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void setBackgroundColor (FColor) override;
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void setHotkeyForegroundColor (FColor);
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void setFocusForegroundColor (FColor);
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void setFocusBackgroundColor (FColor);
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void setInactiveForegroundColor (FColor);
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void setInactiveBackgroundColor (FColor);
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void resetColors() override;
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bool setNoUnderline(bool);
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bool setNoUnderline();
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bool unsetNoUnderline();
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bool setEnable(bool) override;
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bool setEnable() override;
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bool unsetEnable() override;
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bool setDisable() override;
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bool setFocus(bool) override;
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bool setFocus() override;
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bool unsetFocus() override;
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bool setFlat(bool);
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bool setFlat();
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bool unsetFlat();
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bool setShadow(bool);
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bool setShadow();
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bool unsetShadow();
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bool setDown(bool);
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bool setDown();
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bool setUp();
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bool setClickAnimation(bool);
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bool setClickAnimation();
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bool unsetClickAnimation();
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void setText (const FString&);
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// Inquiries
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bool isFlat() const;
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bool isDown() const;
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bool hasShadow() const;
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bool hasClickAnimation() const;
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// Methods
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void hide() override;
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// Event handlers
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void onKeyPress (FKeyEvent*) override;
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void onMouseDown (FMouseEvent*) override;
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void onMouseUp (FMouseEvent*) override;
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void onMouseMove (FMouseEvent*) override;
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void onTimer (FTimerEvent*) override;
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void onAccel (FAccelEvent*) override;
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void onFocusIn (FFocusEvent*) override;
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void onFocusOut (FFocusEvent*) override;
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private:
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// Constants
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static constexpr std::size_t NOT_SET = static_cast<std::size_t>(-1);
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// Methods
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void init();
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void setHotkeyAccelerator();
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void detectHotkey();
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std::size_t clickAnimationIndent (const FWidget*);
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void clearRightMargin (const FWidget*);
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void drawMarginLeft();
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void drawMarginRight();
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void drawTopBottomBackground();
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void drawButtonTextLine (const FString&);
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void draw() override;
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void updateStatusBar() const;
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void updateButtonColor();
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void processClick() const;
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// Data members
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FString text{};
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bool button_down{false};
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bool active_focus{false};
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bool click_animation{true};
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int click_time{150};
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int space_char{int(' ')};
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FColor button_fg{fc::Default};
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FColor button_bg{fc::Default};
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FColor button_hotkey_fg{fc::Default};
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FColor button_focus_fg{fc::Default};
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FColor button_focus_bg{fc::Default};
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FColor button_inactive_fg{fc::Default};
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FColor button_inactive_bg{fc::Default};
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std::size_t hotkeypos{NOT_SET};
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std::size_t indent{0};
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std::size_t center_offset{0};
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std::size_t vcenter_offset{0};
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std::size_t column_width{0};
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};
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// FButton inline functions
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//----------------------------------------------------------------------
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inline const FString FButton::getClassName() const
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{ return "FButton"; }
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//----------------------------------------------------------------------
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inline FString FButton::getText() const
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{ return text; }
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//----------------------------------------------------------------------
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inline bool FButton::setNoUnderline()
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{ return setNoUnderline(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetNoUnderline()
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{ return setNoUnderline(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setEnable()
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{ return setEnable(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetEnable()
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{ return setEnable(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setDisable()
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{ return setEnable(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setFocus()
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{ return setFocus(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetFocus()
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{ return setFocus(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setFlat()
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{ return setFlat(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetFlat()
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{ return setFlat(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setShadow()
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{ return setShadow(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetShadow()
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{ return setShadow(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setDown()
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{ return setDown(true); }
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//----------------------------------------------------------------------
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inline bool FButton::setUp()
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{ return setDown(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setClickAnimation(bool enable)
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{ return (click_animation = enable); }
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//----------------------------------------------------------------------
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inline bool FButton::setClickAnimation()
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{ return setClickAnimation(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetClickAnimation()
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{ return setClickAnimation(false); }
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//----------------------------------------------------------------------
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inline bool FButton::isFlat() const
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{ return getFlags().flat; }
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//----------------------------------------------------------------------
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inline bool FButton::isDown() const
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{ return button_down; }
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//----------------------------------------------------------------------
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inline bool FButton::hasShadow() const
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{ return getFlags().shadow; }
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//----------------------------------------------------------------------
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inline bool FButton::hasClickAnimation() const
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{ return click_animation; }
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} // namespace finalcut
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#endif // FBUTTON_H
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