247 lines
8.2 KiB
C++
247 lines
8.2 KiB
C++
/************************************************************************
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* fbutton.h - Widget FButton *
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* *
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* This file is part of the Final Cut widget toolkit *
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* *
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* Copyright 2012-2017 Markus Gans *
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* *
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* The Final Cut is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* The Final Cut is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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/* Inheritance diagram
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* ═══════════════════
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*
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* ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FObject ▏ ▕ FTerm ▏
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* ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
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* ▲ ▲
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* │ │
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* └─────┬─────┘
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* │
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* ▕▔▔▔▔▔▔▔▔▏
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* ▕ FVTerm ▏
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* ▕▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FWidget ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FButton ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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*/
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#ifndef FBUTTON_H
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#define FBUTTON_H
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#include "final/fwidget.h"
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//----------------------------------------------------------------------
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// class FButton
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FButton : public FWidget
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{
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public:
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// Constructors
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explicit FButton (FWidget* = 0);
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FButton (const FString&, FWidget* = 0);
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// Destructor
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virtual ~FButton();
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// Accessors
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const char* getClassName() const;
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FString& getText();
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// Mutators
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void setForegroundColor (short);
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void setBackgroundColor (short);
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void setHotkeyForegroundColor (short);
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void setFocusForegroundColor (short);
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void setFocusBackgroundColor (short);
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void setInactiveForegroundColor (short);
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void setInactiveBackgroundColor (short);
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bool setNoUnderline(bool);
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bool setNoUnderline();
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bool unsetNoUnderline();
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bool setEnable(bool);
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bool setEnable();
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bool unsetEnable();
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bool setDisable();
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bool setFocus(bool);
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bool setFocus();
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bool unsetFocus();
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bool setFlat(bool);
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bool setFlat();
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bool unsetFlat();
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bool setShadow(bool);
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bool setShadow();
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bool unsetShadow();
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bool setDown(bool);
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bool setDown();
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bool setUp();
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bool setClickAnimation(bool);
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bool setClickAnimation();
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bool unsetClickAnimation();
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void setText (const FString&);
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// Inquiries
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bool isFlat() const;
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bool isDown() const;
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bool hasShadow() const;
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bool hasClickAnimation();
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// Methods
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void hide();
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// Event handlers
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void onKeyPress (FKeyEvent*);
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void onMouseDown (FMouseEvent*);
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void onMouseUp (FMouseEvent*);
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void onMouseMove (FMouseEvent*);
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void onTimer (FTimerEvent*);
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void onAccel (FAccelEvent*);
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void onFocusIn (FFocusEvent*);
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void onFocusOut (FFocusEvent*);
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private:
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// Disable copy constructor
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FButton (const FButton&);
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// Disable assignment operator (=)
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FButton& operator = (const FButton&);
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// Methods
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void init();
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uChar getHotkey();
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void setHotkeyAccelerator();
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void detectHotkey();
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void draw();
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void updateButtonColor();
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void processClick();
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// Data Members
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FString text;
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bool button_down;
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bool click_animation;
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int click_time;
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short button_fg;
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short button_bg;
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short button_hotkey_fg;
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short button_focus_fg;
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short button_focus_bg;
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short button_inactive_fg;
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short button_inactive_bg;
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};
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#pragma pack(pop)
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// FButton inline functions
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//----------------------------------------------------------------------
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inline const char* FButton::getClassName() const
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{ return "FButton"; }
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//----------------------------------------------------------------------
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inline FString& FButton::getText()
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{ return text; }
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//----------------------------------------------------------------------
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inline bool FButton::setNoUnderline()
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{ return setNoUnderline(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetNoUnderline()
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{ return setNoUnderline(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setEnable()
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{ return setEnable(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetEnable()
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{ return setEnable(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setDisable()
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{ return setEnable(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setFocus()
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{ return setFocus(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetFocus()
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{ return setFocus(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setFlat()
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{ return setFlat(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetFlat()
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{ return setFlat(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setShadow()
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{ return setShadow(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetShadow()
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{ return setShadow(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setDown()
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{ return setDown(true); }
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//----------------------------------------------------------------------
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inline bool FButton::setUp()
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{ return setDown(false); }
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//----------------------------------------------------------------------
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inline bool FButton::setClickAnimation(bool on)
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{ return click_animation = on; }
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//----------------------------------------------------------------------
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inline bool FButton::setClickAnimation()
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{ return setClickAnimation(true); }
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//----------------------------------------------------------------------
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inline bool FButton::unsetClickAnimation()
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{ return setClickAnimation(false); }
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//----------------------------------------------------------------------
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inline bool FButton::isFlat() const
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{ return ((flags & fc::flat) != 0); }
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//----------------------------------------------------------------------
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inline bool FButton::isDown() const
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{ return button_down; }
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//----------------------------------------------------------------------
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inline bool FButton::hasShadow() const
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{ return ((flags & fc::shadow) != 0); }
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//----------------------------------------------------------------------
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inline bool FButton::hasClickAnimation()
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{ return click_animation; }
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#endif // FBUTTON_H
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