929 lines
22 KiB
C++
929 lines
22 KiB
C++
/***********************************************************************
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* fwindow.cpp - Intermediate base class for all window objects *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2015-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <utility>
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#include "final/fapplication.h"
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#include "final/fcombobox.h"
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#include "final/fevent.h"
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#include "final/fmenu.h"
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#include "final/fmenubar.h"
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#include "final/fstatusbar.h"
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#include "final/fwindow.h"
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namespace finalcut
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{
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// static attributes
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FWindow* FWindow::previous_window{nullptr};
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//----------------------------------------------------------------------
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// class FWindow
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//----------------------------------------------------------------------
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// constructor and destructor
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//----------------------------------------------------------------------
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FWindow::FWindow(FWidget* parent)
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: FWidget{parent}
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{
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setWindowWidget();
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FRect geometry {getTermGeometry()};
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geometry.move(-1, -1);
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createArea (geometry, getShadow(), getVWin());
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addWindow (this);
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}
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//----------------------------------------------------------------------
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FWindow::~FWindow() // destructor
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{
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if ( previous_window == this )
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previous_window = nullptr;
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if ( isAlwaysOnTop() )
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deleteFromAlwaysOnTopList (this);
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// unset the global active window
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if ( this == FWindow::getActiveWindow() )
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unsetActiveWindow();
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delWindow (this);
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if ( ! FApplication::isQuit() )
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{
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const auto& t_geometry = getTermGeometryWithShadow();
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restoreVTerm (t_geometry);
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}
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removeArea (getVWin());
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}
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// public methods of FWindow
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//----------------------------------------------------------------------
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FWidget* FWindow::getWindowFocusWidget() const
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{
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// returns the focused widget of this window
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return win_focus_widget;
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}
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//----------------------------------------------------------------------
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bool FWindow::setWindowWidget (bool enable)
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{
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if ( isWindowWidget() == enable )
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return true;
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setFlags().window_widget = enable;
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if ( enable )
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setTermOffset();
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else
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setParentOffset();
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return enable;
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}
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//----------------------------------------------------------------------
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void FWindow::setActiveWindow (FWindow* window)
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{
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// activate FWindow object window
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if ( ! getWindowList() || getWindowList()->empty() )
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return;
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for (auto&& win : *getWindowList())
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{
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if ( win == window )
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{
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if ( ! window->isWindowActive() )
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{
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window->activateWindow();
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FEvent ev(Event::WindowActive);
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FApplication::sendEvent(window, &ev);
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}
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}
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else
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{
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auto w = static_cast<FWindow*>(win);
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if ( w->isWindowActive() )
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{
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w->deactivateWindow();
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FEvent ev(Event::WindowInactive);
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FApplication::sendEvent(win, &ev);
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}
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}
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}
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}
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//----------------------------------------------------------------------
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void FWindow::setWindowFocusWidget (FWidget* obj)
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{
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// set focus widget of this window
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win_focus_widget = obj;
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}
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//----------------------------------------------------------------------
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bool FWindow::activateWindow (bool enable)
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{
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// activate/deactivate this window
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if ( enable )
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{
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FWidget::setActiveWindow (this);
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setActiveArea (getVWin());
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}
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return (window_active = enable);
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}
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//----------------------------------------------------------------------
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void FWindow::unsetActiveWindow() const
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{
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// unset the active FWindow object
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FWidget::setActiveWindow (nullptr);
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}
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//----------------------------------------------------------------------
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bool FWindow::setResizeable (bool enable)
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{
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return (setFlags().resizeable = enable);
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}
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//----------------------------------------------------------------------
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bool FWindow::setTransparentShadow (bool enable)
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{
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setFlags().shadow = setFlags().trans_shadow = enable;
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if ( enable )
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setShadowSize (FSize{2, 1});
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else
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setShadowSize (FSize{0, 0});
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return enable;
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}
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//----------------------------------------------------------------------
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bool FWindow::setShadow (bool enable)
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{
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if ( FTerm::isMonochron() )
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return false;
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if ( enable )
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{
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setFlags().shadow = true;
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setFlags().trans_shadow = false;
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setShadowSize (FSize{1, 1});
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}
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else
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{
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setFlags().shadow = false;
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setFlags().trans_shadow = false;
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setShadowSize (FSize{0, 0});
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}
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return enable;
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}
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//----------------------------------------------------------------------
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bool FWindow::setAlwaysOnTop (bool enable)
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{
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if ( isAlwaysOnTop() == enable )
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return true;
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setFlags().always_on_top = enable;
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if ( enable )
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{
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if ( getAlwaysOnTopList() )
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{
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deleteFromAlwaysOnTopList (this);
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getAlwaysOnTopList()->push_back (this);
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}
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}
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else
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deleteFromAlwaysOnTopList (this);
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return enable;
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}
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//----------------------------------------------------------------------
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bool FWindow::isWindowHidden() const
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{
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// returns the window hidden state
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if ( isVirtualWindow() )
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return ! getVWin()->visible;
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else
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return false;
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}
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//----------------------------------------------------------------------
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void FWindow::drawBorder()
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{
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if ( FTerm::isNewFont() ) // Draw a newfont outer frame
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{
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const FRect r{FPoint{1, 1}, getSize()};
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print() << r.getUpperLeftPos()
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<< UniChar::NF_border_corner_upper_left // ⎡
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_upper} // ¯
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<< UniChar::NF_rev_border_corner_upper_right; // ⎤
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for (auto y = r.getY1() + 1; y < r.getY2(); y++)
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{
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print() << FPoint{r.getX1(), y}
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<< UniChar::NF_border_line_left // border left ⎸
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<< FPoint{r.getX2(), y}
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<< UniChar::NF_rev_border_line_right; // border right⎹
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}
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print() << r.getLowerLeftPos()
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<< UniChar::NF_border_corner_lower_left // ⎣
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_bottom} // _
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<< UniChar::NF_rev_border_corner_lower_right; // ⎦
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}
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else
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{
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FWidget::drawBorder();
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}
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}
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//----------------------------------------------------------------------
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void FWindow::show()
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{
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if ( isVirtualWindow() )
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getVWin()->visible = true;
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FWidget::show();
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}
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//----------------------------------------------------------------------
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void FWindow::hide()
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{
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const auto& virtual_win = getVWin();
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if ( isActive(virtual_win)
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&& virtual_win->visible
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&& virtual_win->input_cursor_visible )
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{
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hideVTermCursor();
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}
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if ( isVirtualWindow() )
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virtual_win->visible = false;
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FWidget::hide();
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const auto& t_geometry = getTermGeometryWithShadow();
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restoreVTerm (t_geometry);
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}
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//----------------------------------------------------------------------
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void FWindow::setX (int x, bool adjust)
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{
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FWidget::setX (x, adjust);
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if ( isVirtualWindow() )
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getVWin()->offset_left = getTermX() - 1;
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}
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//----------------------------------------------------------------------
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void FWindow::setY (int y, bool adjust)
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{
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if ( y < 1 )
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y = 1;
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FWidget::setY (y, adjust);
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if ( isVirtualWindow() )
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getVWin()->offset_top = getTermY() - 1;
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}
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//----------------------------------------------------------------------
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void FWindow::setPos (const FPoint& p, bool adjust)
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{
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FPoint pos{p};
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if ( pos.getY() < 1 )
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pos.setY(1);
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FWidget::setPos (pos, adjust);
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if ( isVirtualWindow() )
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{
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auto virtual_win = getVWin();
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virtual_win->offset_left = getTermX() - 1;
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virtual_win->offset_top = getTermY() - 1;
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}
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}
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//----------------------------------------------------------------------
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void FWindow::setWidth (std::size_t w, bool adjust)
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{
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const std::size_t old_width = getWidth();
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FWidget::setWidth (w, adjust);
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if ( isVirtualWindow() && getWidth() != old_width )
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{
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FRect geometry {getTermGeometry()};
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geometry.move(-1, -1);
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resizeArea (geometry, getShadow(), getVWin());
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}
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}
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//----------------------------------------------------------------------
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void FWindow::setHeight (std::size_t h, bool adjust)
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{
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const std::size_t old_height = getHeight();
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FWidget::setHeight (h, adjust);
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if ( isVirtualWindow() && getHeight() != old_height )
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{
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FRect geometry {getTermGeometry()};
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geometry.move(-1, -1);
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resizeArea (geometry, getShadow(), getVWin());
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}
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}
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//----------------------------------------------------------------------
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void FWindow::setSize (const FSize& size, bool adjust)
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{
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const std::size_t old_width = getWidth();
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const std::size_t old_height = getHeight();
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FWidget::setSize (size, adjust);
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if ( isVirtualWindow()
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&& (getWidth() != old_width || getHeight() != old_height) )
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{
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FRect geometry {getTermGeometry()};
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geometry.move(-1, -1);
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resizeArea (geometry, getShadow(), getVWin());
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}
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}
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//----------------------------------------------------------------------
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void FWindow::setGeometry ( const FPoint& p, const FSize& size, bool adjust)
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{
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// Sets the geometry of the widget
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const int old_x = getX();
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const int old_y = getY();
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FPoint pos{p};
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const FSize old_size{getSize()};
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if ( pos.getY() < 1 )
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pos.setY(1);
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FWidget::setGeometry (pos, size, adjust);
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if ( ! isVirtualWindow() )
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return;
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if ( getSize() != old_size )
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{
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FRect geometry {getTermGeometry()};
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geometry.move(-1, -1);
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resizeArea (geometry, getShadow(), getVWin());
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}
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else
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{
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if ( getX() != old_x )
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getVWin()->offset_left = getTermX() - 1;
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if ( getY() != old_y )
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getVWin()->offset_top = getTermY() - 1;
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}
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}
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//----------------------------------------------------------------------
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void FWindow::move (const FPoint& pos)
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{
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FWidget::move(pos);
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if ( isVirtualWindow() )
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{
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auto virtual_win = getVWin();
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virtual_win->offset_left = getTermX() - 1;
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virtual_win->offset_top = getTermY() - 1;
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}
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}
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//----------------------------------------------------------------------
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FWindow* FWindow::getWindowWidgetAt (int x, int y)
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{
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// returns the window object to the corresponding coordinates
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if ( getWindowList() && ! getWindowList()->empty() )
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{
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auto iter = getWindowList()->end();
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const auto begin = getWindowList()->begin();
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do
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{
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--iter;
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auto w = static_cast<FWindow*>(*iter);
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if ( *iter && ! w->isWindowHidden()
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&& w->getTermGeometry().contains(x, y) )
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{
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return w;
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}
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}
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while ( iter != begin );
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}
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return nullptr;
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}
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//----------------------------------------------------------------------
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void FWindow::addWindow (FWidget* obj)
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{
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// add the window object obj to the window list
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if ( getWindowList() )
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getWindowList()->push_back(obj);
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processAlwaysOnTop();
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}
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//----------------------------------------------------------------------
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void FWindow::delWindow (const FWidget* obj)
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{
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// delete the window object obj from the window list
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if ( ! getWindowList() || getWindowList()->empty() )
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return;
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auto iter = getWindowList()->begin();
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while ( iter != getWindowList()->end() )
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{
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if ( (*iter) == obj )
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{
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getWindowList()->erase(iter);
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return;
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}
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++iter;
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}
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}
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//----------------------------------------------------------------------
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FWindow* FWindow::getWindowWidget (FWidget* obj)
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{
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// returns the window object to the given widget obj
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auto p_obj = obj->getParentWidget();
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while ( ! obj->isWindowWidget() && p_obj )
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{
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obj = p_obj;
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p_obj = p_obj->getParentWidget();
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}
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if ( obj->isWindowWidget() )
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return static_cast<FWindow*>(obj);
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else
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return nullptr;
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}
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//----------------------------------------------------------------------
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int FWindow::getWindowLayer (FWidget* obj)
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{
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// returns the window layer from the widget obj
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const FWidget* window;
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if ( ! getWindowList() || getWindowList()->empty() )
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return -1;
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if ( ! obj->isWindowWidget() )
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{
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if ( (window = getWindowWidget(obj)) == nullptr )
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return -1;
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}
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else
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window = obj;
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auto iter = getWindowList()->begin();
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const auto end = getWindowList()->end();
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while ( iter != end )
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{
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if ( *iter == window )
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break;
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++iter;
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}
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return int(std::distance(getWindowList()->begin(), iter) + 1);
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}
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//----------------------------------------------------------------------
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void FWindow::swapWindow (const FWidget* obj1, const FWidget* obj2)
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{
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// swaps the window layer between obj1 and obj2
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if ( ! getWindowList() )
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return;
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if ( getWindowList()->empty() )
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return;
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if ( obj1->getFlags().modal )
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return;
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if ( obj2->getFlags().modal )
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return;
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auto iter = getWindowList()->begin();
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const auto end = getWindowList()->end();
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auto iter1 = end;
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auto iter2 = end;
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while ( iter != end )
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{
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if ( (*iter) == obj1 )
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iter1 = iter;
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else if ( (*iter) == obj2 )
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iter2 = iter;
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++iter;
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}
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if ( iter1 != end && iter2 != end )
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std::swap (iter1, iter2);
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}
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//----------------------------------------------------------------------
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bool FWindow::raiseWindow (FWidget* obj)
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{
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// raises the window widget obj to the top
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if ( ! getWindowList() )
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return false;
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if ( getWindowList()->empty() )
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return false;
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if ( ! obj->isWindowWidget() )
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return false;
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if ( getWindowList()->back() == obj )
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return false;
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if ( getWindowList()->back()->getFlags().modal
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&& ! obj->isMenuWidget() )
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return false;
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auto iter = getWindowList()->begin();
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while ( iter != getWindowList()->end() )
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{
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if ( *iter == obj )
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{
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getWindowList()->erase (iter);
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getWindowList()->push_back (obj);
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FEvent ev(Event::WindowRaised);
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FApplication::sendEvent(obj, &ev);
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processAlwaysOnTop();
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return true;
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}
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++iter;
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}
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return false;
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}
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|
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//----------------------------------------------------------------------
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bool FWindow::lowerWindow (FWidget* obj)
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{
|
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// lowers the window widget obj to the bottom
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|
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if ( ! getWindowList() )
|
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return false;
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|
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if ( getWindowList()->empty() )
|
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return false;
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|
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if ( ! obj->isWindowWidget() )
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return false;
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|
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if ( getWindowList()->front() == obj )
|
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return false;
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|
|
if ( obj->getFlags().modal )
|
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return false;
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|
|
auto iter = getWindowList()->begin();
|
|
|
|
while ( iter != getWindowList()->end() )
|
|
{
|
|
if ( *iter == obj )
|
|
{
|
|
getWindowList()->erase (iter);
|
|
getWindowList()->insert (getWindowList()->begin(), obj);
|
|
FEvent ev(Event::WindowLowered);
|
|
FApplication::sendEvent(obj, &ev);
|
|
return true;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
bool FWindow::zoomWindow()
|
|
{
|
|
if ( zoomed )
|
|
{
|
|
zoomed = false;
|
|
const FRect oldGeometry (getTermGeometryWithShadow());
|
|
setGeometry (normalGeometry);
|
|
restoreVTerm (oldGeometry);
|
|
redraw();
|
|
}
|
|
else
|
|
{
|
|
zoomed = true;
|
|
// save the current geometry
|
|
normalGeometry = getGeometry();
|
|
const FRect oldGeometry (getTermGeometryWithShadow());
|
|
setGeometry (FPoint{1, 1}, FSize{getMaxWidth(), getMaxHeight()});
|
|
restoreVTerm (oldGeometry);
|
|
redraw();
|
|
}
|
|
|
|
return zoomed;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::switchToPrevWindow (const FWidget* widget)
|
|
{
|
|
// switch to previous window
|
|
|
|
// Disable terminal updates to avoid flickering
|
|
// when redrawing the focused widget
|
|
if ( widget )
|
|
widget->setTerminalUpdates (FVTerm::TerminalUpdate::Stop);
|
|
|
|
const bool is_activated = activatePrevWindow();
|
|
auto active_win = static_cast<FWindow*>(getActiveWindow());
|
|
|
|
if ( ! is_activated
|
|
&& getWindowList() && getWindowList()->size() > 1 )
|
|
{
|
|
// no previous window -> looking for another window
|
|
auto iter = getWindowList()->end();
|
|
const auto begin = getWindowList()->begin();
|
|
|
|
do
|
|
{
|
|
--iter;
|
|
auto w = static_cast<FWindow*>(*iter);
|
|
|
|
if ( w
|
|
&& w != active_win
|
|
&& ! (w->isWindowHidden() || w->isWindowActive())
|
|
&& w != static_cast<FWindow*>(getStatusBar())
|
|
&& w != static_cast<FWindow*>(getMenuBar()) )
|
|
{
|
|
setActiveWindow(w);
|
|
break;
|
|
}
|
|
}
|
|
while ( iter != begin );
|
|
}
|
|
|
|
if ( active_win )
|
|
{
|
|
auto focus = active_win->getWindowFocusWidget();
|
|
|
|
if ( ! active_win->isWindowActive() )
|
|
setActiveWindow(active_win);
|
|
|
|
if ( focus )
|
|
{
|
|
focus->setFocus();
|
|
|
|
if ( ! focus->isWindowWidget() )
|
|
focus->redraw();
|
|
}
|
|
}
|
|
|
|
// Enable terminal updates again
|
|
if ( widget )
|
|
widget->setTerminalUpdates (FVTerm::TerminalUpdate::Continue);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
bool FWindow::activatePrevWindow()
|
|
{
|
|
// activate the previous window
|
|
const auto& w = previous_window;
|
|
|
|
if ( w )
|
|
{
|
|
if ( w->isWindowActive() )
|
|
return true;
|
|
|
|
if ( ! w->isWindowHidden() )
|
|
{
|
|
setActiveWindow(w);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::setShadowSize (const FSize& size)
|
|
{
|
|
const FSize& old_shadow = getShadow();
|
|
FWidget::setShadowSize (size);
|
|
const FSize& new_shadow = getShadow();
|
|
|
|
if ( isVirtualWindow() && (new_shadow != old_shadow) )
|
|
{
|
|
auto geometry = getTermGeometry();
|
|
geometry.move(-1, -1);
|
|
resizeArea (geometry, getShadow(), getVWin());
|
|
}
|
|
}
|
|
|
|
|
|
// protected methods of FWindow
|
|
//----------------------------------------------------------------------
|
|
void FWindow::adjustSize()
|
|
{
|
|
const int old_x = getTermX();
|
|
const int old_y = getTermY();
|
|
FWidget::adjustSize();
|
|
|
|
if ( zoomed )
|
|
setGeometry (FPoint{1, 1}, FSize{getMaxWidth(), getMaxHeight()}, false);
|
|
else if ( isVirtualWindow() )
|
|
{
|
|
if ( getTermX() != old_x )
|
|
getVWin()->offset_left = getTermX() - 1;
|
|
|
|
if ( getTermY() != old_y )
|
|
getVWin()->offset_top = getTermY() - 1;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
bool FWindow::event (FEvent* ev)
|
|
{
|
|
if ( ev->getType() == Event::WindowActive )
|
|
{
|
|
onWindowActive (ev);
|
|
}
|
|
else if ( ev->getType() == Event::WindowInactive )
|
|
{
|
|
onWindowInactive (ev);
|
|
}
|
|
else if ( ev->getType() == Event::WindowRaised )
|
|
{
|
|
onWindowRaised (ev);
|
|
}
|
|
else if ( ev->getType() == Event::WindowLowered )
|
|
{
|
|
onWindowLowered (ev);
|
|
}
|
|
else
|
|
return FWidget::event(ev);
|
|
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::onWindowActive (FEvent*)
|
|
{
|
|
// This event handler can be reimplemented in a subclass
|
|
// to receive activation events for this window
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::onWindowInactive (FEvent*)
|
|
{
|
|
// This event handler can be reimplemented in a subclass
|
|
// to receive deactivation events for this window
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::onWindowRaised (FEvent*)
|
|
{
|
|
// This event handler can be reimplemented in a subclass
|
|
// to receive window raising events for this window
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::onWindowLowered (FEvent*)
|
|
{
|
|
// This event handler can be reimplemented in a subclass
|
|
// to receive window lowering events for this window
|
|
}
|
|
|
|
|
|
// private methods of FWindow
|
|
//----------------------------------------------------------------------
|
|
void FWindow::deleteFromAlwaysOnTopList (const FWidget* obj)
|
|
{
|
|
// delete the window object obj from the always-on-top list
|
|
if ( ! getAlwaysOnTopList() || getAlwaysOnTopList()->empty() )
|
|
return;
|
|
|
|
auto iter = getAlwaysOnTopList()->begin();
|
|
|
|
while ( iter != getAlwaysOnTopList()->end() )
|
|
{
|
|
if ( *iter == obj )
|
|
{
|
|
getAlwaysOnTopList()->erase (iter);
|
|
return;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void FWindow::processAlwaysOnTop()
|
|
{
|
|
// Raise all always-on-top windows
|
|
if ( ! getAlwaysOnTopList() || getAlwaysOnTopList()->empty() )
|
|
return;
|
|
|
|
auto iter = getAlwaysOnTopList()->begin();
|
|
|
|
while ( iter != getAlwaysOnTopList()->end() )
|
|
{
|
|
delWindow (*iter);
|
|
|
|
if ( getWindowList() )
|
|
getWindowList()->push_back(*iter);
|
|
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
// non-member functions
|
|
//----------------------------------------------------------------------
|
|
void closeDropDown (const FWidget* widget, const FPoint& mouse_position)
|
|
{
|
|
// Close the pop down windows
|
|
|
|
bool is_dialog_menu{false};
|
|
auto openmenu = FWidget::getOpenMenu();
|
|
|
|
if ( ! openmenu )
|
|
return;
|
|
|
|
if ( openmenu->isInstanceOf("FMenu")
|
|
|| openmenu->isInstanceOf("FDialogListMenu") )
|
|
{
|
|
bool contains_menu_structure;
|
|
auto menu = static_cast<FMenu*>(openmenu);
|
|
std::tie(contains_menu_structure, is_dialog_menu) = \
|
|
closeOpenMenus (menu, mouse_position);
|
|
|
|
if ( contains_menu_structure )
|
|
return;
|
|
}
|
|
|
|
if ( openmenu->isInstanceOf("FDropDownListBox") )
|
|
{
|
|
auto drop_down = static_cast<FDropDownListBox*>(openmenu);
|
|
|
|
if ( ! closeComboBox(drop_down, mouse_position) )
|
|
return;
|
|
}
|
|
|
|
// No widget was been clicked and the menu is no dialog menu
|
|
if ( ! (FWidget::getClickedWidget() || is_dialog_menu) )
|
|
FWindow::switchToPrevWindow(widget);
|
|
|
|
if ( FWidget::getStatusBar() )
|
|
FWidget::getStatusBar()->drawMessage();
|
|
}
|
|
|
|
} // namespace finalcut
|