231 lines
6.4 KiB
C++
231 lines
6.4 KiB
C++
// File: fobject.h
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// Provides: class FObject
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//
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// Base class
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// ══════════
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//
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// ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FObject ▏
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// ▕▁▁▁▁▁▁▁▁▁▏
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#ifndef FOBJECT_H
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#define FOBJECT_H
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#include <stdint.h>
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#include <sys/time.h> // need for gettimeofday
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <vector>
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#include "final/fc.h"
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#include "final/fevent.h"
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#include "final/ftypes.h"
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//----------------------------------------------------------------------
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// class FObject
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FObject
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{
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public:
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// Typedef
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typedef std::list<FObject*> FObjectList;
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typedef FObjectList::iterator FObjectIterator;
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typedef FObjectList::const_iterator constFObjectIterator;
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// Constructor
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explicit FObject (FObject* = 0);
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// Destructor
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virtual ~FObject();
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// Accessors
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virtual const char* getClassName() const;
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FObject* getParent() const;
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FObject* getChild (int) const;
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const FObjectList& getChildren() const;
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int numOfChildren() const;
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FObjectIterator begin();
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FObjectIterator end();
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constFObjectIterator begin() const;
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constFObjectIterator end() const;
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// Inquiries
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bool hasParent() const;
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bool hasChildren() const;
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bool isChild (FObject*) const;
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bool isDirectChild (FObject*) const;
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bool isWidget() const;
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bool isInstanceOf (const char*) const;
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bool isTimerInUpdating() const;
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// Methods
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void removeParent();
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void addChild (FObject*);
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void delChild (FObject*);
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// Timer methods
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static void getCurrentTime (timeval*);
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int addTimer (int);
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bool delTimer (int);
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bool delOwnTimer();
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bool delAllTimer();
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protected:
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struct timer_data
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{
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int id;
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timeval interval;
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timeval timeout;
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FObject* object;
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};
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// Typedef
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typedef std::vector<timer_data> TimerList;
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// Event handler
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virtual bool event (FEvent*);
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virtual void onTimer (FTimerEvent*);
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// Data Members
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static TimerList* timer_list;
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bool widget_object;
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private:
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// Disable copy constructor
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FObject (const FObject&);
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// Disable assignment operator (=)
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FObject& operator = (const FObject&);
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// Data Members
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FObject* parent_obj;
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FObjectList children_list;
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bool has_parent;
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static bool timer_modify_lock;
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};
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#pragma pack(pop)
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//----------------------------------------------------------------------
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inline const char* FObject::getClassName() const
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{ return "FObject"; }
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//----------------------------------------------------------------------
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inline FObject* FObject::getParent() const
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{ return parent_obj; }
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//----------------------------------------------------------------------
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inline const FObject::FObjectList& FObject::getChildren() const
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{ return children_list; }
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//----------------------------------------------------------------------
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inline int FObject::numOfChildren() const
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{ return int(children_list.size()); }
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//----------------------------------------------------------------------
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inline FObject::FObjectIterator FObject::begin()
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{ return children_list.begin(); }
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//----------------------------------------------------------------------
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inline FObject::FObjectIterator FObject::end()
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{ return children_list.end(); }
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//----------------------------------------------------------------------
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inline FObject::constFObjectIterator FObject::begin() const
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{ return children_list.begin(); }
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//----------------------------------------------------------------------
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inline FObject::constFObjectIterator FObject::end() const
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{ return children_list.end(); }
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//----------------------------------------------------------------------
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inline bool FObject::hasParent() const
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{ return has_parent; }
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//----------------------------------------------------------------------
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inline bool FObject::hasChildren() const
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{ return bool( ! children_list.empty() ); }
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//----------------------------------------------------------------------
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inline bool FObject::isDirectChild (FObject* obj) const
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{ return bool( obj->getParent() == this ); }
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//----------------------------------------------------------------------
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inline bool FObject::isWidget() const
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{ return widget_object; }
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//----------------------------------------------------------------------
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inline bool FObject::isInstanceOf (const char* classname) const
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{ return ( classname ) ? bool(strcmp(classname, getClassName()) == 0) : false; }
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//----------------------------------------------------------------------
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inline bool FObject::isTimerInUpdating() const
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{ return timer_modify_lock; }
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//----------------------------------------------------------------------
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inline void FObject::removeParent()
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{ parent_obj = 0; }
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//----------------------------------------------------------------------
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// Operator functions for timeval
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//----------------------------------------------------------------------
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static inline timeval operator + (const timeval& t1, const timeval& t2)
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{
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timeval tmp;
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tmp.tv_sec = t1.tv_sec + t2.tv_sec;
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if ( (tmp.tv_usec = t1.tv_usec + t2.tv_usec) >= 1000000 )
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{
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tmp.tv_sec++;
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tmp.tv_usec -= 1000000;
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}
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return tmp;
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}
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//----------------------------------------------------------------------
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static inline timeval operator - (const timeval& t1, const timeval& t2)
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{
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timeval tmp;
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tmp.tv_sec = t1.tv_sec - t2.tv_sec;
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if ( (tmp.tv_usec = t1.tv_usec - t2.tv_usec) < 0 )
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{
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tmp.tv_sec--;
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tmp.tv_usec += 1000000;
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}
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return tmp;
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}
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//----------------------------------------------------------------------
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static inline timeval& operator += (timeval& t1, const timeval& t2)
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{
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t1.tv_sec += t2.tv_sec;
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if ( (t1.tv_usec += t2.tv_usec) >= 1000000 )
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{
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t1.tv_sec++;
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t1.tv_usec -= 1000000;
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}
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return t1;
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}
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//----------------------------------------------------------------------
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static inline bool operator < (const timeval& t1, const timeval& t2)
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{
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return (t1.tv_sec < t2.tv_sec)
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|| (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec);
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}
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#endif // FOBJECT_H
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