215 lines
6.5 KiB
C++
215 lines
6.5 KiB
C++
/***********************************************************************
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* checklist.cpp - Example for FListView widget with checkboxes *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2017-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <array>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <vector>
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#include <final/final.h>
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namespace fc = finalcut::fc;
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using finalcut::FPoint;
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using finalcut::FRect;
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using finalcut::FSize;
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//----------------------------------------------------------------------
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// class CheckList
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//----------------------------------------------------------------------
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class CheckList final : public finalcut::FDialog
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{
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public:
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// Using-declaration
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using FDialog::setGeometry;
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// Constructor
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explicit CheckList (finalcut::FWidget* = nullptr);
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// Disable copy constructor
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CheckList (const CheckList&) = delete;
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// Destructor
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~CheckList() override = default;
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// Disable copy assignment operator (=)
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CheckList& operator = (const CheckList&) = delete;
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private:
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// Method
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void populate();
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void adjustSize() override;
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// Event handlers
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void onKeyPress (finalcut::FKeyEvent*) override;
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void onClose (finalcut::FCloseEvent*) override;
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// Callback method
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void cb_showList();
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// Data members
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finalcut::FListView listview{this};
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finalcut::FStatusBar status_bar{this};
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};
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//----------------------------------------------------------------------
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CheckList::CheckList (finalcut::FWidget* parent)
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: finalcut::FDialog{parent}
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{
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// Dialog settings
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// Avoids calling a virtual function from the constructor
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// (CERT, OOP50-CPP)
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FDialog::setText (L"Shopping list");
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const std::size_t nf_offset = ( finalcut::FTerm::isNewFont() ) ? 1 : 0;
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FDialog::setSize (FSize{28 + nf_offset, 13} );
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setShadow(); // Instead of the transparent window shadow
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listview.ignorePadding();
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listview.setGeometry ( FPoint{1 + int(nf_offset), 2}
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, FSize{getWidth() - nf_offset, getHeight() - 1} );
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// Add columns to the view
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listview.addColumn ("Item");
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listview.addColumn ("Priority", 9);
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// Set the type of sorting
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listview.setColumnSortType (1, finalcut::SortType::Name);
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listview.setColumnSortType (2, finalcut::SortType::Name);
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// Statusbar at the bottom
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finalcut::FString separator{};
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separator << ' ' << finalcut::UniChar::BoxDrawingsVertical << ' ';
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listview.setStatusbarMessage ( finalcut::FString{}
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<< "<Q> exit" << separator
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<< "<Space> select an item" << separator
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<< "<Enter> see your pick list");
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// Populate FListView with a list of items
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populate();
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// Add callback method
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listview.addCallback
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(
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"clicked",
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this, &CheckList::cb_showList
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);
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}
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//----------------------------------------------------------------------
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void CheckList::populate()
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{
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constexpr std::array<std::array<const char*, 2>, 10> list =
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{{
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{{ "Milk", "Highest" }},
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{{ "Cheese", "High" }},
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{{ "Yoghurt", "Medium" }},
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{{ "Bread", "Low" }},
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{{ "Eggs", "High" }},
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{{ "Toothpaste", "Medium" }},
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{{ "Apples", "Lowest" }},
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{{ "Bananas", "Medium" }},
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{{ "Fish", "Medium" }},
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{{ "Lemons", "Low" }}
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}};
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for (const auto& line : list)
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{
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const finalcut::FStringList string_line (line.begin(), line.end());
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auto iter = listview.insert (string_line);
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auto item = static_cast<finalcut::FListViewItem*>(*iter);
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item->setCheckable(true);
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}
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}
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//----------------------------------------------------------------------
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void CheckList::adjustSize()
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{
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finalcut::FDialog::adjustSize();
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setPos(FPoint{int(1 + (getDesktopWidth() - getWidth()) / 2), 5});
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}
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//----------------------------------------------------------------------
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void CheckList::onKeyPress (finalcut::FKeyEvent* ev)
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{
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if ( ! ev )
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return;
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if ( ev->key() == finalcut::FKey('q')
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|| ev->key() == finalcut::FKey::Escape
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|| ev->key() == finalcut::FKey::Escape_mintty )
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{
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close();
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ev->accept();
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}
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else
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finalcut::FDialog::onKeyPress(ev);
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}
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//----------------------------------------------------------------------
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void CheckList::onClose (finalcut::FCloseEvent* ev)
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{
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finalcut::FApplication::closeConfirmationDialog (this, ev);
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}
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//----------------------------------------------------------------------
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void CheckList::cb_showList()
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{
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finalcut::FString shopping_list{};
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for (auto item : listview.getData())
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{
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if ( item->isChecked() )
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shopping_list << finalcut::UniChar::Bullet << ' ' << item->getText(1) << '\n';
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}
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if ( shopping_list.isEmpty() )
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return;
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// Create and show tooltip for two seconds
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finalcut::FToolTip picklist(this);
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picklist.setText (shopping_list);
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picklist.show();
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sleep(2);
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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// Create the application object
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finalcut::FApplication app(argc, argv);
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// Create main dialog object
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CheckList d(&app);
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// Set dialog d as main widget
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finalcut::FWidget::setMainWidget(&d);
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// Show and start the application
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d.show();
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return app.exec();
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}
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