583 lines
17 KiB
C++
583 lines
17 KiB
C++
/***********************************************************************
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* windows.cpp - Shows window handling *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2016-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <utility>
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#include <vector>
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#include <final/final.h>
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namespace fc = finalcut::fc;
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using finalcut::FPoint;
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using finalcut::FSize;
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//----------------------------------------------------------------------
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// class SmallWindow
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//----------------------------------------------------------------------
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class SmallWindow final : public finalcut::FDialog
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{
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public:
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// Constructor
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explicit SmallWindow (finalcut::FWidget* = nullptr);
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// Disable copy constructor
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SmallWindow (const SmallWindow&) = delete;
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// Destructor
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~SmallWindow() override = default;
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// Disable copy assignment operator (=)
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SmallWindow& operator = (const SmallWindow&) = delete;
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private:
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// Method
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void adjustSize() override;
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// Event handlers
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void onShow (finalcut::FShowEvent*) override;
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void onTimer (finalcut::FTimerEvent*) override;
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// Data members
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finalcut::FLabel left_arrow{this};
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finalcut::FLabel right_arrow{this};
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finalcut::FLabel top_left_label{this};
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finalcut::FLabel top_right_label{this};
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finalcut::FLabel bottom_label{this};
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};
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//----------------------------------------------------------------------
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SmallWindow::SmallWindow (finalcut::FWidget* parent)
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: finalcut::FDialog{parent}
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{
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const auto& wc = getColorTheme();
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const auto arrow_up = finalcut::UniChar::BlackUpPointingTriangle;
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const auto arrow_down = finalcut::UniChar::BlackDownPointingTriangle;
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left_arrow = arrow_up;
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left_arrow.setForegroundColor (wc->label_inactive_fg);
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left_arrow.setEmphasis();
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left_arrow.ignorePadding();
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left_arrow.setGeometry (FPoint{2, 2}, FSize{1, 1});
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right_arrow = arrow_up;
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right_arrow.setForegroundColor (wc->label_inactive_fg);
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right_arrow.setEmphasis();
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right_arrow.ignorePadding();
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right_arrow.setGeometry (FPoint{int(getWidth()) - 1, 2}, FSize{1, 1});
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top_left_label.setText("menu");
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top_left_label.setForegroundColor (wc->label_inactive_fg);
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top_left_label.setEmphasis();
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top_left_label.setGeometry (FPoint{1, 1}, FSize{6, 1});
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top_right_label.setText("zoom");
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top_right_label.setAlignment (finalcut::Align::Right);
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top_right_label.setForegroundColor (wc->label_inactive_fg);
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top_right_label.setEmphasis();
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top_right_label.setGeometry (FPoint{int(getClientWidth()) - 5, 1}, FSize{6, 1});
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finalcut::FString bottom_label_text { "resize\n"
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"corner\n" };
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bottom_label_text += arrow_down;
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bottom_label = bottom_label_text;
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bottom_label.setAlignment (finalcut::Align::Right);
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bottom_label.setForegroundColor (wc->label_inactive_fg);
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bottom_label.setEmphasis();
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bottom_label.setGeometry (FPoint{13, 3}, FSize{6, 3});
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}
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//----------------------------------------------------------------------
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void SmallWindow::adjustSize()
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{
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if ( isZoomed() )
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{
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top_right_label = "unzoom";
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bottom_label.hide();
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}
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else
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{
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top_right_label = "zoom";
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bottom_label.show();
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}
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finalcut::FDialog::adjustSize();
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right_arrow.setGeometry ( FPoint{int(getWidth()) - 1, 2}
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, FSize{1, 1} );
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top_right_label.setGeometry ( FPoint{int(getClientWidth()) - 5, 1}
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, FSize{6, 1} );
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bottom_label.setGeometry ( FPoint{1, int(getClientHeight()) - 2}
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, FSize{getClientWidth(), 3} );
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}
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//----------------------------------------------------------------------
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void SmallWindow::onShow (finalcut::FShowEvent*)
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{
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addTimer(1000);
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}
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//----------------------------------------------------------------------
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void SmallWindow::onTimer (finalcut::FTimerEvent*)
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{
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left_arrow.unsetEmphasis();
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left_arrow.redraw();
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right_arrow.unsetEmphasis();
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right_arrow.redraw();
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top_left_label.unsetEmphasis();
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top_left_label.redraw();
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top_right_label.unsetEmphasis();
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top_right_label.redraw();
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bottom_label.unsetEmphasis();
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bottom_label.redraw();
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delOwnTimers();
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}
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//----------------------------------------------------------------------
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// class Window
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//----------------------------------------------------------------------
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class Window final : public finalcut::FDialog
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{
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public:
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// Constructor
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explicit Window (finalcut::FWidget* = nullptr);
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// Disable copy constructor
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Window (const Window&) = delete;
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// Destructor
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~Window() override;
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// Disable copy assignment operator (=)
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Window& operator = (const Window&) = delete;
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private:
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struct WinData
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{
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// Constructor
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WinData() = default;
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// copy constructor
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WinData (const WinData&) = default;
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// move constructor
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WinData (WinData&&) noexcept = default;
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// copy assignment operator (=)
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WinData& operator = (const WinData&) = default;
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// move assignment operator (=)
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WinData& operator = (WinData&&) noexcept = default;
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// Data members
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bool is_open{false};
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finalcut::FString title{};
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SmallWindow* dgl{nullptr};
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};
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// Method
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void configureFileMenuItems();
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void configureDialogButtons();
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void activateWindow (finalcut::FDialog*) const;
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void adjustSize() override;
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template <typename InstanceT
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, typename CallbackT
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, typename... Args>
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void addClickedCallback ( finalcut::FWidget*
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, InstanceT&&, CallbackT&&, Args&&... );
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template <typename IteratorT>
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finalcut::FDialog* getNext (IteratorT);
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template <typename IteratorT>
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finalcut::FDialog* getPrevious (IteratorT iter);
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// Event handlers
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void onClose (finalcut::FCloseEvent*) override;
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// Callback methods
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void cb_createWindows();
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void cb_closeWindows();
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void cb_next();
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void cb_previous();
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void cb_destroyWindow (WinData&) const;
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// Data members
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std::vector<WinData> windows{};
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finalcut::FString drop_down_symbol{finalcut::UniChar::BlackDownPointingTriangle};
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finalcut::FMenuBar Menubar{this};
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finalcut::FMenu File{"&File", &Menubar};
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finalcut::FDialogListMenu DglList{drop_down_symbol, &Menubar};
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finalcut::FStatusBar Statusbar{this};
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finalcut::FMenuItem New{"&New", &File};
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finalcut::FMenuItem Close{"&Close", &File};
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finalcut::FMenuItem Line1{&File};
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finalcut::FMenuItem Next{"Ne&xt window", &File};
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finalcut::FMenuItem Previous{"&Previous window", &File};
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finalcut::FMenuItem Line2{&File};
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finalcut::FMenuItem Quit{"&Quit", &File};
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finalcut::FButton CreateButton{this};
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finalcut::FButton CloseButton{this};
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finalcut::FButton QuitButton{this};
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};
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//----------------------------------------------------------------------
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Window::Window (finalcut::FWidget* parent)
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: finalcut::FDialog{parent}
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{
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FDialog::setSize ({40, 6});
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// Menu bar item
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File.setStatusbarMessage ("File management commands");
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// Dialog list menu item
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DglList.setStatusbarMessage ("List of all the active dialogs");
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// File menu items
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configureFileMenuItems();
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// Dialog buttons
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configureDialogButtons();
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// Statusbar at the bottom
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Statusbar.setMessage("Status bar message");
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// Generate data vector for the windows
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for (uInt n{1}; n < 7; n++)
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{
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WinData win_dat;
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win_dat.title.sprintf("Window %1u", n);
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windows.emplace_back(std::move(win_dat));
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}
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}
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//----------------------------------------------------------------------
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Window::~Window()
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{
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auto iter = windows.begin();
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while ( iter != windows.end() )
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{
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auto& win_dat = *iter;
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// Remove all callbacks before Window::cb_destroyWindow() will be called
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if ( win_dat.is_open && win_dat.dgl )
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win_dat.dgl->delCallback();
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iter = windows.erase(iter);
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}
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}
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//----------------------------------------------------------------------
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void Window::configureFileMenuItems()
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{
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// "File" menu item setting
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New.setStatusbarMessage ("Create the windows");
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Close.setStatusbarMessage ("Close the windows");
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Line1.setSeparator();
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Next.addAccelerator (finalcut::FKey::Meta_page_down); // Meta/Alt + PgDn
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Next.setStatusbarMessage ("Switch to the next window");
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Previous.addAccelerator (finalcut::FKey::Meta_page_up); // Meta/Alt + PgUp
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Previous.setStatusbarMessage ("Switch to the previous window");
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Line2.setSeparator();
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Quit.addAccelerator (finalcut::FKey::Meta_x); // Meta/Alt + X
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Quit.setStatusbarMessage ("Exit the program");
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// Add menu item callback
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addClickedCallback (&New, this, &Window::cb_createWindows);
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addClickedCallback (&Close, this, &Window::cb_closeWindows);
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addClickedCallback (&Next, this, &Window::cb_next);
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addClickedCallback (&Previous, this, &Window::cb_previous);
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addClickedCallback ( &Quit
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, finalcut::getFApplication()
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, &finalcut::FApplication::cb_exitApp
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, this );
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}
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//----------------------------------------------------------------------
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void Window::configureDialogButtons()
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{
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// Dialog buttons
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CreateButton.setGeometry (FPoint{2, 2}, FSize{9, 1});
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CreateButton.setText (L"&Create");
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CloseButton.setGeometry (FPoint{15, 2}, FSize{9, 1});
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CloseButton.setText (L"C&lose");
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QuitButton.setGeometry (FPoint{28, 2}, FSize{9, 1});
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QuitButton.setText (L"&Quit");
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// Add button callback
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addClickedCallback (&CreateButton, this, &Window::cb_createWindows);
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addClickedCallback (&CloseButton, this, &Window::cb_closeWindows);
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addClickedCallback ( &QuitButton
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, finalcut::getFApplication()
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, &finalcut::FApplication::cb_exitApp
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, this );
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}
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//----------------------------------------------------------------------
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void Window::activateWindow (finalcut::FDialog* win) const
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{
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if ( ! win || win->isWindowHidden() || win->isWindowActive() )
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return;
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const bool has_raised = finalcut::FWindow::raiseWindow(win);
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win->activateDialog();
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if ( has_raised )
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win->redraw();
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}
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//----------------------------------------------------------------------
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void Window::adjustSize()
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{
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finalcut::FDialog::adjustSize();
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const std::size_t w = getDesktopWidth();
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const std::size_t h = getDesktopHeight();
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const auto X = int(1 + (w - 40) / 2);
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auto Y = int(1 + (h - 22) / 2);
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const int dx = ( w > 80 ) ? int(w - 80) / 2 : 0;
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const int dy = ( h > 24 ) ? int(h - 24) / 2 : 0;
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if ( Y < 2 )
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Y = 2;
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setPos (FPoint{X, Y});
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const auto& first = windows.begin();
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auto iter = first;
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while ( iter != windows.end() )
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{
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if ( (*iter).is_open )
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{
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const auto n = int(std::distance(first, iter));
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const int x = dx + 5 + (n % 3) * 25 + int(n / 3) * 3;
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const int y = dy + 11 + int(n / 3) * 3;
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(*iter).dgl->setPos (FPoint{x, y});
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}
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++iter;
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}
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}
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//----------------------------------------------------------------------
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template <typename InstanceT
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, typename CallbackT
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, typename... Args>
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void Window::addClickedCallback ( finalcut::FWidget* widget
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, InstanceT&& instance
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, CallbackT&& callback
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, Args&&... args )
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{
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widget->addCallback
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(
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"clicked",
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std::bind ( std::forward<CallbackT>(callback)
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, std::forward<InstanceT>(instance)
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, std::forward<Args>(args)... )
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);
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}
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//----------------------------------------------------------------------
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template <typename IteratorT>
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finalcut::FDialog* Window::getNext (IteratorT iter)
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{
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auto next_element = iter;
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finalcut::FDialog* next{nullptr};
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do
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{
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++next_element;
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if ( next_element == getDialogList()->end() )
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next_element = getDialogList()->begin();
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next = static_cast<finalcut::FDialog*>(*next_element);
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} while ( ! next->isEnabled()
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|| ! next->acceptFocus()
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|| ! next->isVisible()
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|| ! next->isWindowWidget() );
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return next;
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}
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//----------------------------------------------------------------------
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template <typename IteratorT>
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finalcut::FDialog* Window::getPrevious (IteratorT iter)
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{
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auto prev_element = iter;
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finalcut::FDialog* prev;
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do
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{
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if ( prev_element == getDialogList()->begin() )
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prev_element = getDialogList()->end();
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--prev_element;
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prev = static_cast<finalcut::FDialog*>(*prev_element);
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} while ( ! prev->isEnabled()
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|| ! prev->acceptFocus()
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|| ! prev->isVisible()
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|| ! prev->isWindowWidget() );
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return prev;
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}
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//----------------------------------------------------------------------
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void Window::onClose (finalcut::FCloseEvent* ev)
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{
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finalcut::FApplication::closeConfirmationDialog (this, ev);
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}
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//----------------------------------------------------------------------
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void Window::cb_createWindows()
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{
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const auto& first = windows.begin();
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auto iter = first;
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const auto w = getRootWidget()->getWidth();
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const auto h = getRootWidget()->getHeight();
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const int dx = ( w > 80 ) ? int(w - 80) / 2 : 0;
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const int dy = ( h > 24 ) ? int(h - 24) / 2 : 0;
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while ( iter != windows.end() )
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{
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if ( ! (*iter).is_open )
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{
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auto& win_dat = *iter;
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auto win = new SmallWindow(this);
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win_dat.dgl = win;
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win_dat.is_open = true;
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win->setText(win_dat.title);
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const auto n = int(std::distance(first, iter));
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const int x = dx + 5 + (n % 3) * 25 + int(n / 3) * 3;
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const int y = dy + 11 + int(n / 3) * 3;
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win->setGeometry (FPoint{x, y}, FSize{20, 8});
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win->setMinimumSize (FSize{20, 8});
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win->setResizeable();
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win->show();
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win->addCallback
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(
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"destroy",
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this, &Window::cb_destroyWindow,
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std::ref(win_dat)
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);
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}
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++iter;
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}
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activateWindow(this);
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}
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//----------------------------------------------------------------------
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void Window::cb_closeWindows()
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{
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if ( ! getDialogList() || getDialogList()->empty() )
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return;
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auto iter = getDialogList()->end();
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const auto& first = getDialogList()->begin();
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activateWindow(this);
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do
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{
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--iter;
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if ( (*iter) != this )
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(*iter)->close();
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}
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while ( iter != first );
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}
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//----------------------------------------------------------------------
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void Window::cb_next()
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{
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if ( ! getDialogList() || getDialogList()->empty() )
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return;
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auto iter = getDialogList()->begin();
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while ( iter != getDialogList()->end() )
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{
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if ( static_cast<finalcut::FWindow*>(*iter)->isWindowActive() )
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{
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activateWindow(getNext(iter));
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break;
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}
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++iter;
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}
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}
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//----------------------------------------------------------------------
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void Window::cb_previous()
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{
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if ( ! getDialogList() || getDialogList()->empty() )
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return;
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auto iter = getDialogList()->end();
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do
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{
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--iter;
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if ( (*iter)->isDialogWidget()
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&& static_cast<finalcut::FWindow*>(*iter)->isWindowActive() )
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{
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activateWindow(getPrevious(iter));
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break;
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}
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}
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while ( iter != getDialogList()->begin() );
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}
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//----------------------------------------------------------------------
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void Window::cb_destroyWindow (WinData& win_dat) const
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{
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win_dat.is_open = false;
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win_dat.dgl = nullptr;
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
|
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// Create the application object
|
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finalcut::FApplication app {argc, argv};
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// Create main dialog object
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Window main_dlg {&app};
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main_dlg.setText ("Main window");
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// Set dialog main_dlg as main widget
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finalcut::FWidget::setMainWidget (&main_dlg);
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// Show and start the application
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main_dlg.show();
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return app.exec();
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}
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