finalcut/examples/input-dialog.cpp

144 lines
5.0 KiB
C++

/***********************************************************************
* input-dialog.cpp - An input field example *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2015-2020 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include <final/final.h>
using finalcut::FPoint;
using finalcut::FSize;
// function prototypes
void cb_quit (const finalcut::FApplication&);
void cb_publish (const finalcut::FCheckBox&, finalcut::FCheckBox&);
//----------------------------------------------------------------------
// callback functions
//----------------------------------------------------------------------
void cb_quit (const finalcut::FApplication& app)
{
app.quit();
}
//----------------------------------------------------------------------
void cb_publish ( const finalcut::FCheckBox& cbox1
, finalcut::FCheckBox& cbox2 )
{
if ( cbox1.isChecked() )
cbox2.setEnable();
else
{
cbox2.unsetChecked();
cbox2.setDisable();
}
cbox2.redraw();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app{argc, argv};
// Create a simple dialog box
finalcut::FDialog dgl{&app};
dgl.setText ("Data input");
dgl.setGeometry (FPoint{4, 2}, FSize{37, 22});
dgl.setShadow();
// Create input fields
finalcut::FLineEdit name_field {&dgl};
finalcut::FLineEdit pw_field {&dgl};
finalcut::FLineEdit email_field {&dgl};
finalcut::FLineEdit city_field {&dgl};
finalcut::FLineEdit st_field {&dgl};
finalcut::FLineEdit c_field {&dgl};
// Set input type to password
pw_field.setInputType (finalcut::FLineEdit::password);
name_field.setLabelText (L"&Name");
pw_field.setLabelText (L"&Password");
email_field.setLabelText (L"&Email");
city_field.setLabelText (L"&City");
st_field.setLabelText (L"&State");
c_field.setLabelText (L"&Country");
name_field.setGeometry (FPoint{11, 1}, FSize{23, 1});
pw_field.setGeometry (FPoint{11, 3}, FSize{23, 1});
email_field.setGeometry (FPoint{11, 5}, FSize{23, 1});
city_field.setGeometry (FPoint{11, 7}, FSize{23, 1});
st_field.setGeometry (FPoint{11, 9}, FSize{23, 1});
c_field.setGeometry (FPoint{11, 11}, FSize{4, 1});
// Create the button group
finalcut::FButtonGroup radioButtonGroup {"Sex", &dgl};
radioButtonGroup.setGeometry(FPoint{2, 13}, FSize{13, 4});
// Create radio buttons
finalcut::FRadioButton male {"&Male", &radioButtonGroup};
finalcut::FRadioButton female {"&Female", &radioButtonGroup};
male.setGeometry (FPoint{1, 1}, FSize{8, 1});
female.setGeometry (FPoint{1, 2}, FSize{10, 1});
// Create another button group
finalcut::FButtonGroup checkButtonGroup {"&Data options", &dgl};
checkButtonGroup.setGeometry(FPoint{16, 13}, FSize{19, 4});
// Create checkbox buttons
finalcut::FCheckBox check1 {"Save data", &checkButtonGroup};
finalcut::FCheckBox check2 {"Encrypt data", &checkButtonGroup};
check1.setGeometry (FPoint{1, 1}, FSize{13, 1});
check2.setGeometry (FPoint{1, 2}, FSize{16, 1});
check2.setDisable();
// Create a OK button
finalcut::FButton btn {"&OK", &dgl};
btn.setGeometry (FPoint{24, 18}, FSize{10, 1});
// Connect checkbox signal "clicked" with a callback function
check1.addCallback
(
"clicked",
&cb_publish,
std::ref(check1),
std::ref(check2)
);
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
&cb_quit,
std::ref(app)
);
// Set dialog object as main widget
finalcut::FWidget::setMainWidget(&dgl);
// Show and start the application
dgl.show();
return app.exec();
}