89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/***********************************************************************
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* fcheckmenuitem.cpp - Widget FCheckMenuItem *
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* *
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* This file is part of the Final Cut widget toolkit *
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* *
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* Copyright 2015-2019 Markus Gans *
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* *
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* The Final Cut is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public License *
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* as published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* The Final Cut is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include "final/fc.h"
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#include "final/fcheckmenuitem.h"
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#include "final/fmenu.h"
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namespace finalcut
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{
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//----------------------------------------------------------------------
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// class FCheckMenuItem
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//----------------------------------------------------------------------
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// constructor and destructor
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//----------------------------------------------------------------------
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FCheckMenuItem::FCheckMenuItem (FWidget* parent)
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: FMenuItem(parent)
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{
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init (parent);
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}
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//----------------------------------------------------------------------
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FCheckMenuItem::FCheckMenuItem (const FString& txt, FWidget* parent)
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: FMenuItem(txt, parent)
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{
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init (parent);
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}
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//----------------------------------------------------------------------
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FCheckMenuItem::~FCheckMenuItem() // destructor
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{ }
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// private methods of FCheckMenuItem
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//----------------------------------------------------------------------
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void FCheckMenuItem::init (FWidget* parent)
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{
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setCheckable();
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if ( ! parent )
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return;
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if ( isMenu(parent) ) // Parent is menu
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{
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auto menu_ptr = static_cast<FMenu*>(parent);
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menu_ptr->has_checkable_items = true;
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}
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}
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//----------------------------------------------------------------------
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void FCheckMenuItem::processToggle()
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{
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emitCallback("toggled");
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}
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//----------------------------------------------------------------------
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void FCheckMenuItem::processClicked()
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{
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if ( isChecked() )
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unsetChecked();
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else
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setChecked();
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processToggle();
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emitCallback("clicked");
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}
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} // namespace finalcut
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