-Ajout des nom de niveau et des éléments

-Gestion de la désactivation des niveau et affichage par le cadena
-Ajout du marquage des mondes spéciaux
This commit is contained in:
Le_dahut 2014-06-06 19:13:44 +02:00
parent 49d19509bc
commit f3238217c7
1 changed files with 98 additions and 32 deletions

View File

@ -158,14 +158,16 @@ def init():
reference(worlds,['world','level']) reference(worlds,['world','level'])
reference(Uworlds,['world','level']) reference(Uworlds,['world','level'])
if len(sys.argv)>1 and sys.argv[1]=='debug': if len(sys.argv)>1 and sys.argv[1]=='debug':
debug=True debug=1
elif len(sys.argv)>1 and sys.argv[1]=='edit' :
debug=2
else: else:
debug=False debug=0
''' *********************************************************************************************** ''' ''' *********************************************************************************************** '''
''' initialisation ''' ''' initialisation '''
debug=False debug=0
worlds={} worlds={}
world=level=0 world=level=0
init() init()
@ -193,12 +195,11 @@ class abutton(object):
except: except:
foo=0 foo=0
if self.isvisible(): if self.isvisible():
if not self.isactive():
color=127
else:
color=255
if self.typeof=='color': if self.typeof=='color':
color=(self.content[0],self.content[1],self.content[2],color) if not self.isactive():
color=(self.content[0],self.content[1],self.content[2],127)
else:
color=(self.content[0],self.content[1],self.content[2],255)
self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1, self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4)) ('c4B', color * 4))
@ -217,13 +218,16 @@ class abutton(object):
self.sprite.scale=float(self.width)/image.width self.sprite.scale=float(self.width)/image.width
else: else:
self.sprite.scale=float(self.height)/image.height self.sprite.scale=float(self.height)/image.height
self.sprite.opacity=color if not self.isactive():
self.sprite.color=(60,60,60)
else:
self.sprite.color=(255,255,255)
if type(self.selected) is tuple: if type(self.selected) is tuple:
color=(self.selected[0],self.selected[1],self.selected[2],255) color=(self.selected[0],self.selected[1],self.selected[2],255)
self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2, self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4)) ('c4B', color * 4))
elif type(self.selected) is list: elif type(self.selected) is list and self.isactive():
self.sprite.color=(self.selected[0],self.selected[1],self.selected[2]) self.sprite.color=(self.selected[0],self.selected[1],self.selected[2])
if self.hilite and int(time.time())%2==0: if self.hilite and int(time.time())%2==0:
color=(255,0,0,128) color=(255,0,0,128)
@ -262,9 +266,11 @@ class abutton(object):
def launch(self,state): def launch(self,state):
global debug
name=self.name.split('_') name=self.name.split('_')
if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])): if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])):
eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")") eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")")
if debug>0: print state
if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)): if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)):
if self.typeof=='multicon': if self.typeof=='multicon':
self.index+=1 self.index+=1
@ -272,6 +278,7 @@ class abutton(object):
self.index=0 self.index=0
self.update(0) self.update(0)
eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")") eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")")
if debug>0: print state
def on_mouse_press(self, x, y, button, modifiers): def on_mouse_press(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible(): if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
@ -389,11 +396,14 @@ class menu(pyglet.window.Window):
self.p1 = pyglet.graphics.OrderedGroup(1) self.p1 = pyglet.graphics.OrderedGroup(1)
self.p2 = pyglet.graphics.OrderedGroup(2) self.p2 = pyglet.graphics.OrderedGroup(2)
self.p3 = pyglet.graphics.OrderedGroup(3) self.p3 = pyglet.graphics.OrderedGroup(3)
self.clocks=[clock.schedule(self.draw)] self.p4 = pyglet.graphics.OrderedGroup(4)
self.clocks=[clock.schedule(self.draw),clock.schedule_interval(self.movefond,0.03)]
self.loc=[0,0,1,1] self.loc=[0,0,1,1]
self.images=[pyglet.image.load('picture/leveler0.png'),pyglet.image.load('picture/leveler1.png'),pyglet.image.load('picture/leveler2.png'),pyglet.image.load('picture/leveler3.png'),pyglet.image.load('picture/leveler4.png')] self.images=[pyglet.image.load('picture/leveler0.png'),pyglet.image.load('picture/leveler1.png'),pyglet.image.load('picture/leveler2.png'),pyglet.image.load('picture/leveler3.png'),pyglet.image.load('picture/leveler4.png')]
self.colors=[[0,192,244],[235,118,118],[5,157,60],[215,33,255],[201,209,98]] self.colors=[[0,192,244],[235,118,118],[5,157,60],[215,33,255],[201,209,98]]
self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png")) #self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
self.labels=[pyglet.text.Label("",font_name='vademecum',font_size=380,x=0,y=0,bold=False,italic=False,batch=self.batch,group=self.p0,color=(255, 80, 80,230))]
self.fond=image.load("picture/fond.png")
self.buttons=[ self.buttons=[
abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''), abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''), abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
@ -413,20 +423,14 @@ class menu(pyglet.window.Window):
abutton(self,'level_8',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''), abutton(self,'level_8',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '') abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
] ]
self.special=pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'),batch=self.batch, group=self.p4)
self.lock=[pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'),batch=self.batch, group=self.p4) for i in range(9)]
self.untitled=[pyglet.text.Label("",font_name='Vademecum',batch=self.batch, group=self.p4, font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) for i in range(9)]
self.untitled2=[pyglet.text.Label("",font_name='Fluoxetine',batch=self.batch, group=self.p4, font_size=18,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) for i in range(9)]
self.update() self.update()
def update(self): def movefond(self,dt):
global world global loc
for l in range(len(worlds[world])):
ele=worlds[world][l]
self.levels[l].x=ele['_xx']
self.levels[l].y=ele['_yy']/768.0*self.height
self.levels[l].content=self.images[world]
self.levels[l].update(0)
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
self.loc[0]+=self.loc[2] self.loc[0]+=self.loc[2]
self.loc[1]+=self.loc[3] self.loc[1]+=self.loc[3]
if self.loc[0]>1024: if self.loc[0]>1024:
@ -436,15 +440,70 @@ class menu(pyglet.window.Window):
if self.loc[0]<0: if self.loc[0]<0:
self.loc[2]=1 self.loc[2]=1
if self.loc[1]<0: if self.loc[1]<0:
self.loc[3]=1 self.loc[3]=1
self.fond.anchor_x=self.loc[0]
self.fond.anchor_y=self.loc[1] def update(self):
self.fond.blit_tiled(0, 0, 0, self.width, self.height) global world,worlds,finished
for obj in worlds[world]:
if obj.has_key('special'):
break
self.labels[0].text=obj['element']
self.labels[0].color=(self.colors[world][0],self.colors[world][1],self.colors[world][2],100)
self.labels[0].x=(1024-self.labels[0].content_width)/2-50
self.labels[0].y=75*self.height/768
self.labels[0].text=obj['element']
for l in range(len(worlds[world])):
ele=worlds[world][l]
self.levels[l].active=(world,l) in finished
self.levels[l].x=ele['_xx']
self.levels[l].y=ele['_yy']/768.0*self.height
self.levels[l].setselected([255,120+int(ele['_xx']/1024.0*135),155+int(ele['_xx']/1024.0*100)])
self.levels[l].content=self.images[world]
self.levels[l].update(0)
self.untitled[l].text=ele['element']
self.untitled[l].x=ele['_xx']+(self.images[world].width-self.untitled[l].content_width)/2
self.untitled[l].y=ele['_yy']/768.0*self.height+20
self.untitled[l].color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255)
self.untitled2[l].text=ele['nom'].decode('utf-8')
self.untitled2[l].x=ele['_xx']-(self.untitled2[l].content_width-self.images[world].width)/2
self.untitled2[l].y=ele['_yy']/768.0*self.height-15
if (world,l) in finished:
self.untitled2[l].color=(255,255,255,255)
else:
self.untitled2[l].color=(90,90,90,255)
self.lock[l].visible=(world,l) not in finished
self.lock[l].x=ele['_xx']+10
self.lock[l].y=ele['_yy']/768.0*self.height+50
if ele['nom']==obj['nom']:
self.special.x=ele['_xx']
self.special.y=ele['_yy']
def draw(self,dt):
global loc
glClearColor(0,0,0,255)
self.clear()
#self.fond.anchor_x=self.loc[0]
#self.fond.anchor_y=self.loc[1]
self.fond.blit(self.loc[0],self.loc[1])
self.fond.blit(self.loc[0]-1024,self.loc[1])
self.fond.blit(self.loc[0]-1024,self.loc[1]-768)
self.fond.blit(self.loc[0],self.loc[1]-768)
#self.fond.blit_tiled(0, 0, 0, self.width, self.height)
self.batch.draw() self.batch.draw()
def on_mouse_press_menu_2(self, state): def on_mouse_press_menu_2(self, state):
pyglet.app.exit() pyglet.app.exit()
def on_mouse_press_menu_1(self, state):
global world
if world>0: world-=1
self.update()
def on_mouse_press_menu_0(self, state):
global world
if world<len(worlds)-1: world+=1
self.update()
def on_mouse_enter_menu(self, n, state): def on_mouse_enter_menu(self, n, state):
self.buttons[2+n].setselected([255,0,0]) self.buttons[2+n].setselected([255,0,0])
@ -453,17 +512,24 @@ class menu(pyglet.window.Window):
def on_mouse_enter_level(self, n, state): def on_mouse_enter_level(self, n, state):
global world global world
self.levels[n].setselected(self.colors[world]) self.levels[n].setselected([255,0,0])
self.untitled2[n].color=(255,0,0,255)
def on_mouse_leave_level(self, n, state): def on_mouse_leave_level(self, n, state):
self.levels[n].setselected(False) self.levels[n].setselected([255,120+int(self.levels[n].x/1024.0*135),155+int(self.levels[n].x/1024.0*100)])
self.untitled2[n].color=(255,255,255,255)
def on_mouse_press_level(self, n, state): def on_mouse_press_level(self, n, state):
print "level "+str(n) print "level "+str(n)
''' *********************************************************************************************** ''' ''' *********************************************************************************************** '''
''' Lancement du menu principal ''' ''' Lancement du menu principal '''
pyglet.font.add_file('font/Fluoxetine.ttf')
pyglet.font.add_file('font/OpenDyslexicAlta.otf')
pyglet.font.add_file('font/Mecanihan.ttf')
pyglet.font.add_file('font/Vademecum.ttf')
pyglet.font.add_file('font/LiberationMono-Regular.ttf')
menu_principal = menu() menu_principal = menu()
menu_principal.set_minimum_size(1024, 768) menu_principal.set_minimum_size(1024, 768)
glEnable(GL_BLEND); glEnable(GL_BLEND);