-Ajout des nom de niveau et des éléments
-Gestion de la désactivation des niveau et affichage par le cadena -Ajout du marquage des mondes spéciaux
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49d19509bc
commit
f3238217c7
124
WireChem.py
124
WireChem.py
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@ -158,14 +158,16 @@ def init():
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reference(worlds,['world','level'])
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reference(Uworlds,['world','level'])
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if len(sys.argv)>1 and sys.argv[1]=='debug':
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debug=True
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debug=1
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elif len(sys.argv)>1 and sys.argv[1]=='edit' :
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debug=2
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else:
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debug=False
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debug=0
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''' *********************************************************************************************** '''
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''' initialisation '''
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debug=False
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debug=0
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worlds={}
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world=level=0
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init()
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@ -193,12 +195,11 @@ class abutton(object):
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except:
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foo=0
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if self.isvisible():
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if not self.isactive():
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color=127
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else:
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color=255
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if self.typeof=='color':
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color=(self.content[0],self.content[1],self.content[2],color)
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if not self.isactive():
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color=(self.content[0],self.content[1],self.content[2],127)
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else:
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color=(self.content[0],self.content[1],self.content[2],255)
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self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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@ -217,13 +218,16 @@ class abutton(object):
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self.sprite.scale=float(self.width)/image.width
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else:
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self.sprite.scale=float(self.height)/image.height
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self.sprite.opacity=color
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if not self.isactive():
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self.sprite.color=(60,60,60)
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else:
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self.sprite.color=(255,255,255)
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if type(self.selected) is tuple:
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color=(self.selected[0],self.selected[1],self.selected[2],255)
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self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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elif type(self.selected) is list:
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elif type(self.selected) is list and self.isactive():
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self.sprite.color=(self.selected[0],self.selected[1],self.selected[2])
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if self.hilite and int(time.time())%2==0:
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color=(255,0,0,128)
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@ -262,9 +266,11 @@ class abutton(object):
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def launch(self,state):
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global debug
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name=self.name.split('_')
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if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])):
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eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")")
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if debug>0: print state
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if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)):
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if self.typeof=='multicon':
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self.index+=1
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@ -272,6 +278,7 @@ class abutton(object):
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self.index=0
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self.update(0)
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eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")")
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if debug>0: print state
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def on_mouse_press(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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@ -389,11 +396,14 @@ class menu(pyglet.window.Window):
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self.p1 = pyglet.graphics.OrderedGroup(1)
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self.p2 = pyglet.graphics.OrderedGroup(2)
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self.p3 = pyglet.graphics.OrderedGroup(3)
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self.clocks=[clock.schedule(self.draw)]
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self.p4 = pyglet.graphics.OrderedGroup(4)
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self.clocks=[clock.schedule(self.draw),clock.schedule_interval(self.movefond,0.03)]
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self.loc=[0,0,1,1]
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self.images=[pyglet.image.load('picture/leveler0.png'),pyglet.image.load('picture/leveler1.png'),pyglet.image.load('picture/leveler2.png'),pyglet.image.load('picture/leveler3.png'),pyglet.image.load('picture/leveler4.png')]
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self.colors=[[0,192,244],[235,118,118],[5,157,60],[215,33,255],[201,209,98]]
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self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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#self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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self.labels=[pyglet.text.Label("",font_name='vademecum',font_size=380,x=0,y=0,bold=False,italic=False,batch=self.batch,group=self.p0,color=(255, 80, 80,230))]
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self.fond=image.load("picture/fond.png")
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self.buttons=[
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abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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@ -413,20 +423,14 @@ class menu(pyglet.window.Window):
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abutton(self,'level_8',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
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]
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self.special=pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'),batch=self.batch, group=self.p4)
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self.lock=[pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'),batch=self.batch, group=self.p4) for i in range(9)]
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self.untitled=[pyglet.text.Label("",font_name='Vademecum',batch=self.batch, group=self.p4, font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) for i in range(9)]
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self.untitled2=[pyglet.text.Label("",font_name='Fluoxetine',batch=self.batch, group=self.p4, font_size=18,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) for i in range(9)]
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self.update()
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def update(self):
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global world
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for l in range(len(worlds[world])):
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ele=worlds[world][l]
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self.levels[l].x=ele['_xx']
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self.levels[l].y=ele['_yy']/768.0*self.height
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self.levels[l].content=self.images[world]
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self.levels[l].update(0)
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def draw(self,dt):
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glClearColor(0,0,0,255)
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self.clear()
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def movefond(self,dt):
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global loc
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self.loc[0]+=self.loc[2]
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self.loc[1]+=self.loc[3]
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if self.loc[0]>1024:
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@ -437,14 +441,69 @@ class menu(pyglet.window.Window):
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self.loc[2]=1
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if self.loc[1]<0:
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self.loc[3]=1
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self.fond.anchor_x=self.loc[0]
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self.fond.anchor_y=self.loc[1]
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self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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def update(self):
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global world,worlds,finished
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for obj in worlds[world]:
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if obj.has_key('special'):
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break
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self.labels[0].text=obj['element']
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self.labels[0].color=(self.colors[world][0],self.colors[world][1],self.colors[world][2],100)
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self.labels[0].x=(1024-self.labels[0].content_width)/2-50
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self.labels[0].y=75*self.height/768
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self.labels[0].text=obj['element']
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for l in range(len(worlds[world])):
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ele=worlds[world][l]
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self.levels[l].active=(world,l) in finished
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self.levels[l].x=ele['_xx']
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self.levels[l].y=ele['_yy']/768.0*self.height
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self.levels[l].setselected([255,120+int(ele['_xx']/1024.0*135),155+int(ele['_xx']/1024.0*100)])
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self.levels[l].content=self.images[world]
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self.levels[l].update(0)
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self.untitled[l].text=ele['element']
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self.untitled[l].x=ele['_xx']+(self.images[world].width-self.untitled[l].content_width)/2
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self.untitled[l].y=ele['_yy']/768.0*self.height+20
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self.untitled[l].color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255)
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self.untitled2[l].text=ele['nom'].decode('utf-8')
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self.untitled2[l].x=ele['_xx']-(self.untitled2[l].content_width-self.images[world].width)/2
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self.untitled2[l].y=ele['_yy']/768.0*self.height-15
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if (world,l) in finished:
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self.untitled2[l].color=(255,255,255,255)
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else:
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self.untitled2[l].color=(90,90,90,255)
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self.lock[l].visible=(world,l) not in finished
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self.lock[l].x=ele['_xx']+10
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self.lock[l].y=ele['_yy']/768.0*self.height+50
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if ele['nom']==obj['nom']:
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self.special.x=ele['_xx']
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self.special.y=ele['_yy']
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def draw(self,dt):
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global loc
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glClearColor(0,0,0,255)
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self.clear()
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#self.fond.anchor_x=self.loc[0]
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#self.fond.anchor_y=self.loc[1]
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self.fond.blit(self.loc[0],self.loc[1])
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self.fond.blit(self.loc[0]-1024,self.loc[1])
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self.fond.blit(self.loc[0]-1024,self.loc[1]-768)
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self.fond.blit(self.loc[0],self.loc[1]-768)
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#self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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self.batch.draw()
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def on_mouse_press_menu_2(self, state):
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pyglet.app.exit()
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def on_mouse_press_menu_1(self, state):
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global world
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if world>0: world-=1
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self.update()
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def on_mouse_press_menu_0(self, state):
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global world
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if world<len(worlds)-1: world+=1
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self.update()
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def on_mouse_enter_menu(self, n, state):
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self.buttons[2+n].setselected([255,0,0])
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@ -453,10 +512,12 @@ class menu(pyglet.window.Window):
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def on_mouse_enter_level(self, n, state):
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global world
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self.levels[n].setselected(self.colors[world])
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self.levels[n].setselected([255,0,0])
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self.untitled2[n].color=(255,0,0,255)
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def on_mouse_leave_level(self, n, state):
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self.levels[n].setselected(False)
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self.levels[n].setselected([255,120+int(self.levels[n].x/1024.0*135),155+int(self.levels[n].x/1024.0*100)])
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self.untitled2[n].color=(255,255,255,255)
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def on_mouse_press_level(self, n, state):
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print "level "+str(n)
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@ -464,6 +525,11 @@ class menu(pyglet.window.Window):
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''' *********************************************************************************************** '''
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''' Lancement du menu principal '''
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pyglet.font.add_file('font/Fluoxetine.ttf')
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pyglet.font.add_file('font/OpenDyslexicAlta.otf')
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pyglet.font.add_file('font/Mecanihan.ttf')
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pyglet.font.add_file('font/Vademecum.ttf')
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pyglet.font.add_file('font/LiberationMono-Regular.ttf')
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menu_principal = menu()
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menu_principal.set_minimum_size(1024, 768)
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glEnable(GL_BLEND);
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