WireChem/core/src/fr/evolving/assets/AssetLoader.java

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Java
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package fr.evolving.assets;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Camera;
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import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.PerspectiveCamera;
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import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.ScalingViewport;
import com.badlogic.gdx.utils.viewport.StretchViewport;
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public class AssetLoader {
public static Skin Skin_level;
public static TextureAtlas Atlas_level;
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public static Texture Texture_fond;
public static Texture Texture_fond2;
public static Texture Texture_logo;
public static Sound intro;
public static int width;
public static Color[] Levelcolors;
public static Color[] Typecolors;
public static String[] Typenames;
public static int height;
public static float ratio;
public static boolean stretch=false;
public static Preferences prefs;
public static ScalingViewport viewport;
public static OrthographicCamera Camera;
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public static void addstyle(TextureAtlas Atlas_level,String Name) {
AtlasRegion AnAtlasRegion = Atlas_level.findRegion(Name);
if (AnAtlasRegion==null) return;
TextureData ATextureData = AnAtlasRegion.getTexture().getTextureData();
ATextureData.prepare();
Pixmap Pixmap_Over=ATextureData.consumePixmap();
Pixmap Pixmap_Disable=new Pixmap(Pixmap_Over.getWidth(), Pixmap_Over.getHeight(), Pixmap.Format.RGBA8888);
Pixmap Pixmap_Down=new Pixmap(Pixmap_Over.getWidth(), Pixmap_Over.getHeight(), Pixmap.Format.RGBA8888);
for(int x=0; x < Pixmap_Over.getWidth(); x++)
{
for(int y =0; y < Pixmap_Over.getHeight(); y++)
{
Color acolor= new Color(Pixmap_Over.getPixel(x, y));
Pixmap_Down.drawPixel(x, y,Color.rgba8888(acolor.a,0f,0f,acolor.a));
Pixmap_Disable.drawPixel(x, y, Color.rgba8888(acolor.r*0.352f,acolor.g*0.352f,acolor.b*0.352f,acolor.a));
Pixmap_Over.drawPixel(x, y, Color.rgba8888(acolor.r,acolor.g*0.2f,acolor.b*0.2f,acolor.a));
}
}
Atlas_level.addRegion(Name+"_disabled", new TextureRegion(new Texture(Pixmap_Disable),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
Atlas_level.addRegion(Name+"_over", new TextureRegion(new Texture(Pixmap_Over),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
Atlas_level.addRegion(Name+"_down", new TextureRegion(new Texture(Pixmap_Down),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
}
public static void loadall() {
Gdx.app.debug("AssetLoader","Chargements de tout les éléments multimédia");
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Texture_fond = new Texture(Gdx.files.internal("pictures/fond.png"));
Texture_fond.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Texture_fond2 = new Texture(Gdx.files.internal("pictures/fond2.png"));
Texture_fond2.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Atlas_level= new TextureAtlas(Gdx.files.internal("textures/level.pack"));
for(int i=0; i < 5; i++)
addstyle(Atlas_level,"leveler"+String.valueOf(i));
addstyle(Atlas_level,"arrows");
addstyle(Atlas_level,"arrows2");
addstyle(Atlas_level,"exit2");
addstyle(Atlas_level,"cout");
addstyle(Atlas_level,"tech");
addstyle(Atlas_level,"cycle");
addstyle(Atlas_level,"temp");
addstyle(Atlas_level,"nrj");
addstyle(Atlas_level,"rayon");
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Skin_level = new Skin(Gdx.files.internal("textures/level.json"),Atlas_level);
Levelcolors=new Color[5];
Levelcolors=new Color[]{AssetLoader.Skin_level.getColor("world1"),AssetLoader.Skin_level.getColor("world2"),AssetLoader.Skin_level.getColor("world3"),AssetLoader.Skin_level.getColor("world4"),AssetLoader.Skin_level.getColor("world5")};
Typecolors=new Color[13];
Typecolors=new Color[]{new Color(0,0,1f,1),new Color(0,0.6f,0,1),new Color(0.196f,0.803f,0.196f,1),new Color(0.5f,0.5f,0.5f,1),new Color(0.8f,0.8f,0.8f,1),new Color(0.6f,0,0,1),new Color(1f,0,0,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0.294f,0.466f,0.615f,1),new Color(0.478f,0.192f,0.098f,1)};
Typenames=new String[13];
Typenames=new String[]{"E-","e-","Ph","e0","E0","e+","E+","K","L","M","N","n","p"};
intro = Gdx.audio.newSound(Gdx.files.internal("musics/intro.mp3"));
}
public static int setpref() {
prefs = Gdx.app.getPreferences("WireWorld - Evolving Games");
if (prefs.contains("log"))
return prefs.getInteger("log");
else
return Gdx.app.LOG_INFO;
}
public static void init() {
Gdx.app.debug("AssetLoader","Initialisation de la résolution virtuelle...");
int realWidth=Gdx.graphics.getWidth();
int realHeight=Gdx.graphics.getHeight();
float realRatio=realWidth/(float)realHeight;
Gdx.app.debug("AssetLoader","Résolution de "+realWidth+"x"+realHeight+" ratio de "+String.format("%.2f", realRatio)+".");
ratio=1;
width=1920;
height=1080;
if (Math.abs(16f/9f-realRatio)>Math.abs(4f/3f-realRatio)) {
ratio=1.44f;
Gdx.app.debug("AssetLoader","Ratio 4/3, résolution virtuelle : 1920x1440.");
height=1440;
}
else
Gdx.app.debug("AssetLoader","Ratio 16/9, résolution virtuelle : 1920x1080.");
Camera = new OrthographicCamera(width,height);
Camera.position.set(width/2, height/2, 0);
Camera.update();
if (stretch) {
viewport = new StretchViewport(width,height);
Gdx.app.debug("AssetLoader","Adaptation d'écran maximale, 'Aspect-Ratio' non conservé.");
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}
else {
viewport = new FitViewport(width,height);
Gdx.app.debug("AssetLoader","Adaptation d'écran totale, 'Aspect-Ratio' conservé.");
}
viewport.apply();
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}
public static void load() {
Gdx.app.debug("AssetLoader","Chargements des éléments minimalistes");
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Texture_logo = new Texture(Gdx.files.internal("pictures/logo.png"));
Texture_logo.setFilter(TextureFilter.Linear,TextureFilter.Linear);
}
public static void dispose() {
Texture_logo.dispose();
Texture_fond.dispose();
Skin_level.dispose();
Atlas_level.dispose();
intro.dispose();
}
}