finalcut/src/fmenulist.h

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// File: fmenulist.h
// Provides: class FMenuList
//
// Base class
// ══════════
//
// ▕▔▔▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FMenuList ▏- - - -▕ FMenuItem ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▁▁▏
// :1
// : *▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
// ├- - - - - - -▕ FRadioMenuItem ▏
// : ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
// :
// : *▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
// └- - - - - - -▕ FCheckMenuItem ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
#ifndef FMENULIST_H
#define FMENULIST_H
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#include <vector>
#include "fmenuitem.h"
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#include "fwidget.h"
//----------------------------------------------------------------------
// class FMenuList
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenuList
{
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public:
// Constructor
explicit FMenuList();
// Destructor
virtual ~FMenuList();
// Accessors
virtual const char* getClassName() const;
uInt getCount() const;
FMenuItem* getItem (int) const;
FMenuItem* getSelectedItem() const;
// Mutators
void enableItem (int);
void disableItem (int);
void setSelectedItem (FMenuItem*);
// Inquiries
bool isSelected (int) const;
bool hasSelectedItem() const;
// Methods
virtual void insert (FMenuItem*);
virtual void remove (FMenuItem*);
void remove (int);
void clear();
void selectFirstItem();
void unselectItem();
protected:
FMenuItem* selected_item;
std::vector<FMenuItem*> item_list;
private:
// Disable copy constructor
FMenuList (const FMenuList&);
// Disable assignment operator (=)
FMenuList& operator = (const FMenuList&);
};
#pragma pack(pop)
// FMenuList inline functions
//----------------------------------------------------------------------
inline const char* FMenuList::getClassName() const
{ return "FMenuList"; }
//----------------------------------------------------------------------
inline uInt FMenuList::getCount() const
{ return uInt(item_list.size()); }
//----------------------------------------------------------------------
inline FMenuItem* FMenuList::getItem (int index) const
{ return (index > 0) ? item_list[uInt(index-1)] : 0; }
//----------------------------------------------------------------------
inline FMenuItem* FMenuList::getSelectedItem() const
{ return selected_item; }
//----------------------------------------------------------------------
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inline void FMenuList::enableItem (int index)
{ item_list[uInt(index-1)]->setEnable(); }
//----------------------------------------------------------------------
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inline void FMenuList::disableItem (int index)
{ item_list[uInt(index-1)]->unsetEnable(); }
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//----------------------------------------------------------------------
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inline void FMenuList::setSelectedItem (FMenuItem* menuitem)
{ selected_item = menuitem; }
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//----------------------------------------------------------------------
inline bool FMenuList::isSelected(int index) const
{ return (index > 0) ? item_list[uInt(index-1)]->isSelected() : false; }
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//----------------------------------------------------------------------
inline bool FMenuList::hasSelectedItem() const
{ return selected_item; }
#endif // FMENULIST_H