finalcut/src/fmenubar.cpp

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// File: fmenubar.cpp
// Provides: class FMenuBar
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#include <vector>
#include "final/fapplication.h"
#include "final/fmenubar.h"
#include "final/fstatusbar.h"
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//----------------------------------------------------------------------
// class FMenuBar
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
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FMenuBar::FMenuBar(FWidget* parent)
: FWindow(parent)
, mouse_down(false)
, drop_down(false)
{
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init();
}
//----------------------------------------------------------------------
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FMenuBar::~FMenuBar() // destructor
{
setMenuBar(0);
}
// public methods of FMenuBar
//----------------------------------------------------------------------
void FMenuBar::hide()
{
int screenWidth;
short fg, bg;
char* blank;
FWindow::hide();
fg = wc.term_fg;
bg = wc.term_bg;
setColor (fg, bg);
screenWidth = getColumnNumber();
if ( screenWidth < 0 )
return;
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try
{
blank = new char[screenWidth + 1];
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}
catch (const std::bad_alloc& ex)
{
std::cerr << "not enough memory to alloc " << ex.what() << std::endl;
return;
}
std::memset(blank, ' ', uLong(screenWidth));
blank[screenWidth] = '\0';
setPrintPos (1,1);
print (blank);
delete[] blank;
}
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//----------------------------------------------------------------------
void FMenuBar::resetMenu()
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{
unselectItem();
drop_down = false;
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}
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//----------------------------------------------------------------------
void FMenuBar::adjustSize()
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{
setGeometry (1, 1, getColumnNumber(), 1, false);
adjustItems();
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}
//----------------------------------------------------------------------
void FMenuBar::onKeyPress (FKeyEvent* ev)
{
switch ( ev->key() )
{
case fc::Fkey_return:
case fc::Fkey_enter:
case fc::Fkey_up:
case fc::Fkey_down:
if ( hasSelectedItem() )
{
FMenuItem* sel_item = getSelectedItem();
if ( sel_item->hasMenu() )
{
FMenuItem* first_item;
FMenu* menu = sel_item->getMenu();
sel_item->openMenu();
menu->selectFirstItem();
first_item = menu->getSelectedItem();
if ( first_item )
first_item->setFocus();
menu->redraw();
if ( getStatusBar() )
getStatusBar()->drawMessage();
redraw();
drop_down = true;
}
else if ( ev->key() == fc::Fkey_return
|| ev->key() == fc::Fkey_enter )
{
unselectItem();
redraw();
sel_item->processClicked();
}
}
ev->accept();
break;
case fc::Fkey_left:
selectPrevItem();
ev->accept();
break;
case fc::Fkey_right:
selectNextItem();
ev->accept();
break;
case fc::Fkey_escape:
case fc::Fkey_escape_mintty:
leaveMenuBar();
ev->accept();
break;
default:
break;
}
}
//----------------------------------------------------------------------
void FMenuBar::onMouseDown (FMouseEvent* ev)
{
if ( ev->getButton() != fc::LeftButton )
{
mouse_down = false;
if ( ! item_list.empty() && hasSelectedItem() )
leaveMenuBar();
else
return;
if ( getStatusBar() )
getStatusBar()->clearMessage();
return;
}
if ( mouse_down )
return;
mouse_down = true;
if ( ! isWindowActive() )
setActiveWindow(this);
if ( ! item_list.empty() )
{
std::vector<FMenuItem*>::const_iterator iter, last;
int mouse_x, mouse_y;
bool focus_changed = false;
iter = item_list.begin();
last = item_list.end();
mouse_x = ev->getX();
mouse_y = ev->getY();
while ( iter != last )
{
int x1, x2;
x1 = (*iter)->getX();
x2 = (*iter)->getX() + (*iter)->getWidth();
if ( mouse_y == 1 )
{
if ( mouse_x >= x1 && mouse_x < x2 )
{
// Mouse pointer over item
if ( (*iter)->isEnabled() && ! (*iter)->isSelected() )
{
FWidget* focused_widget = getFocusWidget();
FFocusEvent out (fc::FocusOut_Event);
FApplication::queueEvent(focused_widget, &out);
(*iter)->setSelected();
(*iter)->setFocus();
if ( focused_widget && ! focused_widget->isWindowWidget() )
focused_widget->redraw();
(*iter)->openMenu();
setSelectedItem(*iter);
focus_changed = true;
if ( (*iter)->hasMenu() )
{
FMenu* menu = (*iter)->getMenu();
if ( menu->hasSelectedItem() )
{
menu->unselectItem();
menu->redraw();
drop_down = true;
}
}
}
}
else if ( (*iter)->isEnabled() && (*iter)->isSelected() )
{
(*iter)->unsetSelected();
if ( getSelectedItem() == *iter )
setSelectedItem(0);
focus_changed = true;
}
}
++iter;
}
if ( getStatusBar() )
getStatusBar()->drawMessage();
if ( focus_changed )
{
redraw();
updateTerminal();
}
}
}
//----------------------------------------------------------------------
void FMenuBar::onMouseUp (FMouseEvent* ev)
{
if ( ev->getButton() != fc::LeftButton )
return;
if ( mouse_down )
{
mouse_down = false;
if ( ! item_list.empty() )
{
int mouse_x, mouse_y;
std::vector<FMenuItem*>::const_iterator iter, last;
iter = item_list.begin();
last = item_list.end();
mouse_x = ev->getX();
mouse_y = ev->getY();
while ( iter != last )
{
int x1, x2;
x1 = (*iter)->getX();
x2 = (*iter)->getX() + (*iter)->getWidth();
if ( mouse_y == 1 && (*iter)->isEnabled() && (*iter)->isSelected() )
{
if ( mouse_x >= x1 && mouse_x < x2 )
{
// Mouse pointer over item
if ( (*iter)->hasMenu() )
{
FMenu* menu = (*iter)->getMenu();
if ( ! menu->hasSelectedItem() )
{
FMenuItem* first_item;
menu->selectFirstItem();
first_item = menu->getSelectedItem();
if ( first_item )
first_item->setFocus();
if ( getStatusBar() )
getStatusBar()->drawMessage();
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redraw();
menu->redraw();
drop_down = true;
}
}
else
{
(*iter)->unsetSelected();
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if ( getSelectedItem() == *iter )
{
setSelectedItem(0);
leaveMenuBar();
drop_down = false;
(*iter)->processClicked();
return;
}
}
}
else
{
(*iter)->unsetSelected();
if ( getSelectedItem() == *iter )
setSelectedItem(0);
redraw();
}
}
++iter;
}
if ( ! hasSelectedItem() )
leaveMenuBar();
}
}
}
//----------------------------------------------------------------------
void FMenuBar::onMouseMove (FMouseEvent* ev)
{
if ( ev->getButton() != fc::LeftButton )
return;
if ( ! isWindowActive() )
setActiveWindow(this);
if ( mouse_down && ! item_list.empty() )
{
std::vector<FMenuItem*>::const_iterator iter, last;
int mouse_x, mouse_y;
bool mouse_over_menubar = false;
bool focus_changed = false;
iter = item_list.begin();
last = item_list.end();
mouse_x = ev->getX();
mouse_y = ev->getY();
if ( getTermGeometry().contains(ev->getTermPos()) )
mouse_over_menubar = true;
while ( iter != last )
{
int x1, x2;
x1 = (*iter)->getX();
x2 = (*iter)->getX() + (*iter)->getWidth();
if ( mouse_x >= x1
&& mouse_x < x2
&& mouse_y == 1 )
{
// Mouse pointer over item
if ( (*iter)->isEnabled() && ! (*iter)->isSelected() )
{
FWidget* focused_widget = getFocusWidget();
FFocusEvent out (fc::FocusOut_Event);
FApplication::queueEvent(focused_widget, &out);
(*iter)->setSelected();
(*iter)->setFocus();
if ( focused_widget && ! focused_widget->isWindowWidget() )
focused_widget->redraw();
(*iter)->openMenu();
setSelectedItem(*iter);
focus_changed = true;
if ( (*iter)->hasMenu() )
{
FMenu* menu = (*iter)->getMenu();
if ( menu->hasSelectedItem() )
{
menu->unselectItem();
menu->redraw();
drop_down = true;
}
}
}
else if ( getStatusBar() )
getStatusBar()->clearMessage();
}
else
{
if ( mouse_over_menubar
&& (*iter)->isEnabled()
&& (*iter)->isSelected() )
{
// Unselect selected item without mouse focus
(*iter)->unsetSelected();
if ( getSelectedItem() == *iter )
setSelectedItem(0);
focus_changed = true;
drop_down = false;
}
else if ( hasSelectedItem() && getSelectedItem()->hasMenu() )
{
// Mouse event handover to the menu
FMenu* menu = getSelectedItem()->getMenu();
const FRect& menu_geometry = menu->getTermGeometry();
if ( menu->getCount() > 0
&& menu_geometry.contains(ev->getTermPos()) )
{
FMouseEvent* _ev;
const FPoint& t = ev->getTermPos();
const FPoint& p = menu->termToWidgetPos(t);
int b = ev->getButton();
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try
{
_ev = new FMouseEvent (fc::MouseMove_Event, p, t, b);
}
catch (const std::bad_alloc& ex)
{
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std::cerr << "not enough memory to alloc "
<< ex.what() << std::endl;
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}
menu->mouse_down = true;
setClickedWidget(menu);
menu->onMouseMove(_ev);
delete _ev;
}
}
}
++iter;
}
if ( getStatusBar() )
getStatusBar()->drawMessage();
if ( focus_changed )
{
redraw();
updateTerminal();
}
}
}
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//----------------------------------------------------------------------
void FMenuBar::onAccel (FAccelEvent* ev)
{
unselectItem();
selectFirstItem();
getSelectedItem()->setFocus();
if ( getStatusBar() )
getStatusBar()->drawMessage();
redraw();
ev->accept();
}
//----------------------------------------------------------------------
void FMenuBar::cb_item_deactivated (FWidget* widget, data_ptr)
{
FMenuItem* menuitem = static_cast<FMenuItem*>(widget);
if ( menuitem->hasMenu() )
{
FMenu* menu = menuitem->getMenu();
menu->hide();
menu->hideSubMenus();
}
}
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// private methods of FMenuBar
//----------------------------------------------------------------------
void FMenuBar::init()
{
FWidget* r = getRootWidget();
int w = r->getWidth();
// initialize geometry values
setGeometry (1, 1, w, 1, false);
setAlwaysOnTop();
setMenuBar(this);
ignorePadding();
if ( getRootWidget() )
getRootWidget()->setTopPadding(1, true);
addAccelerator (fc::Fkey_f10);
addAccelerator (fc::Fckey_space);
setForegroundColor (wc.menu_active_fg);
setBackgroundColor (wc.menu_active_bg);
unsetFocusable();
}
//----------------------------------------------------------------------
void FMenuBar::calculateDimensions()
{
int item_X = 1;
int item_Y = 1;
std::vector<FMenuItem*>::const_iterator last, iter;
iter = item_list.begin();
last = item_list.end();
// find the maximum item width
while ( iter != last )
{
uInt len = (*iter)->getTextLength();
int item_width = int(len + 2);
// set item geometry
(*iter)->setGeometry (item_X, item_Y, item_width, 1, false);
// set menu position
if ( (*iter)->hasMenu() )
(*iter)->getMenu()->setPos (item_X, item_Y, false);
item_X += item_width;
++iter;
}
}
//----------------------------------------------------------------------
bool FMenuBar::selectNextItem()
{
std::vector<FMenuItem*>::const_iterator iter, last;
iter = item_list.begin();
last = item_list.end();
while ( iter != last )
{
if ( (*iter)->isSelected() )
{
FMenuItem* next;
std::vector<FMenuItem*>::const_iterator next_element;
next_element = iter;
do
{
++next_element;
if ( next_element == item_list.end() )
next_element = item_list.begin();
next = static_cast<FMenuItem*>(*next_element);
} while ( ! next->isEnabled()
|| ! next->acceptFocus()
|| ! next->isVisible()
|| next->isSeparator() );
if ( next == *iter )
return false;
updateTerminal(false);
unselectItem();
next->setSelected();
setSelectedItem(next);
next->setFocus();
if ( drop_down && next->hasMenu() )
{
FMenuItem* first_item;
FMenu* menu = next->getMenu();
next->openMenu();
menu->selectFirstItem();
first_item = menu->getSelectedItem();
if ( first_item )
first_item->setFocus();
menu->redraw();
}
if ( getStatusBar() )
getStatusBar()->drawMessage();
redraw();
updateTerminal(true);
break;
}
++iter;
}
return true;
}
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//----------------------------------------------------------------------
bool FMenuBar::selectPrevItem()
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{
std::vector<FMenuItem*>::const_iterator iter, first;
iter = item_list.end();
first = item_list.begin();
do
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{
--iter;
if ( (*iter)->isSelected() )
{
FMenuItem* prev;
std::vector<FMenuItem*>::const_iterator prev_element;
prev_element = iter;
do
{
if ( prev_element == item_list.begin() )
prev_element = item_list.end();
--prev_element;
prev = static_cast<FMenuItem*>(*prev_element);
}
while ( ! prev->isEnabled()
|| ! prev->acceptFocus()
|| ! prev->isVisible()
|| prev->isSeparator() );
if ( prev == *iter )
return false;
updateTerminal(false);
unselectItem();
prev->setSelected();
prev->setFocus();
if ( drop_down && prev->hasMenu() )
{
FMenuItem* first_item;
FMenu* menu = prev->getMenu();
prev->openMenu();
menu->selectFirstItem();
first_item = menu->getSelectedItem();
if ( first_item )
first_item->setFocus();
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menu->redraw();
}
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if ( getStatusBar() )
getStatusBar()->drawMessage();
setSelectedItem(prev);
redraw();
updateTerminal(true);
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break;
}
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}
while ( iter != first );
return true;
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}
//----------------------------------------------------------------------
bool FMenuBar::hotkeyMenu (FKeyEvent*& ev)
{
std::vector<FMenuItem*>::const_iterator iter, last;
iter = item_list.begin();
last = item_list.end();
while ( iter != last )
{
if ( (*iter)->isEnabled() )
{
int hotkey = (*iter)->getHotkey();
int key = ev->key();
if ( fc::Fmkey_meta + std::tolower(hotkey) == key )
{
FMenuItem* sel_item = getSelectedItem();
if ( sel_item && sel_item->hasMenu() )
sel_item->getMenu()->unselectItem();
unselectItem();
if ( (*iter)->hasMenu() )
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{
FMenuItem* first_item;
FMenu* menu = (*iter)->getMenu();
(*iter)->setSelected();
setSelectedItem(*iter);
(*iter)->setFocus();
(*iter)->openMenu();
menu->selectFirstItem();
first_item = menu->getSelectedItem();
if ( first_item )
first_item->setFocus();
menu->redraw();
if ( getStatusBar() )
getStatusBar()->drawMessage();
redraw();
drop_down = true;
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}
else
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{
setSelectedItem(0);
redraw();
drop_down = false;
(*iter)->processClicked();
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}
ev->accept();
return true;
}
}
++iter;
}
return false;
}
//----------------------------------------------------------------------
int FMenuBar::getHotkeyPos (wchar_t*& src, wchar_t*& dest, uInt length)
{
// find hotkey position in string
// + generate a new string without the '&'-sign
int hotkeypos = -1;
wchar_t* txt = src;
for (uInt i = 0; i < length; i++)
{
if ( i < length && txt[i] == L'&' && hotkeypos == -1 )
{
hotkeypos = int(i);
i++;
src++;
}
*dest++ = *src++;
}
return hotkeypos;
}
//----------------------------------------------------------------------
void FMenuBar::draw()
{
drawItems();
}
//----------------------------------------------------------------------
void FMenuBar::drawItems()
{
std::vector<FMenuItem*>::const_iterator iter, last;
int screenWidth;
int x = 1;
screenWidth = getColumnNumber();
if ( item_list.empty() )
return;
setPrintPos (1,1);
if ( isMonochron() )
setReverse(true);
iter = item_list.begin();
last = item_list.end();
while ( iter != last )
{
wchar_t* src;
wchar_t* dest;
wchar_t* item_text;
FString txt;
uInt txt_length;
int hotkeypos, startpos, to_char;
bool is_active, is_selected, is_noUnderline;
startpos = x + 1;
is_active = (*iter)->isEnabled();
is_selected = (*iter)->isSelected();
is_noUnderline = (((*iter)->getFlags() & fc::no_underline) != 0);
if ( is_active )
{
if ( is_selected )
{
if ( isMonochron() )
setReverse(false);
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setForegroundColor (wc.menu_active_focus_fg);
setBackgroundColor (wc.menu_active_focus_bg);
}
else
{
setForegroundColor (wc.menu_active_fg);
setBackgroundColor (wc.menu_active_bg);
}
}
else
{
setForegroundColor (wc.menu_inactive_fg);
setBackgroundColor (wc.menu_inactive_bg);
}
setColor();
if ( x < screenWidth )
{
x++;
print (' ');
}
txt = (*iter)->getText();
txt_length = uInt(txt.getLength());
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try
{
item_text = new wchar_t[txt_length + 1]();
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}
catch (const std::bad_alloc& ex)
{
std::cerr << "not enough memory to alloc " << ex.what() << std::endl;
return;
}
src = const_cast<wchar_t*>(txt.wc_str());
dest = const_cast<wchar_t*>(item_text);
if ( x - 1 <= screenWidth )
to_char = int(txt_length);
else
to_char = int(txt_length) - (screenWidth - x - 1);
hotkeypos = getHotkeyPos (src, dest, txt_length);
if ( hotkeypos != -1 )
{
txt_length--;
to_char--;
}
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x += int(txt_length);
for (int z = 0; z < to_char; z++)
{
if ( startpos > screenWidth - z )
break;
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if ( ! std::iswprint(wint_t(item_text[z])) )
{
if ( ! isNewFont()
&& ( int(item_text[z]) < fc::NF_rev_left_arrow2
|| int(item_text[z]) > fc::NF_check_mark ) )
{
item_text[z] = L' ';
}
}
if ( (z == hotkeypos) && is_active && ! is_selected )
{
setColor (wc.menu_hotkey_fg, wc.menu_hotkey_bg);
if ( ! is_noUnderline )
setUnderline();
print (item_text[z]);
if ( ! is_noUnderline )
unsetUnderline();
setColor();
}
else
print (item_text[z]);
}
if ( x > screenWidth + 1 )
{
if ( startpos < screenWidth )
{
setPrintPos (screenWidth - 1, 1);
print ("..");
}
else if ( startpos - 1 <= screenWidth )
{
setPrintPos (screenWidth, 1);
print (' ');
}
}
if ( x < screenWidth )
{
x++;
print (' ');
}
setColor (wc.menu_active_fg, wc.menu_active_bg);
if ( isMonochron() && is_active && is_selected )
setReverse(true);
delete[] item_text;
++iter;
}
for (; x <= screenWidth; x++)
print (' ');
if ( isMonochron() )
setReverse(false);
}
//----------------------------------------------------------------------
void FMenuBar::adjustItems()
{
int item_X = 1;
int item_Y = 1;
std::vector<FMenuItem*>::const_iterator last, iter;
iter = item_list.begin();
last = item_list.end();
while ( iter != last )
{
// get item width
int item_width = (*iter)->getWidth();
if ( (*iter)->hasMenu() )
{
FMenu* menu = (*iter)->getMenu();
// set menu position
menu->setPos (menu->adjustX(item_X), item_Y);
// call menu adjustItems()
menu->adjustItems();
}
item_X += item_width;
++iter;
}
}
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//----------------------------------------------------------------------
void FMenuBar::leaveMenuBar()
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{
resetMenu();
redraw();
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if ( getStatusBar() )
getStatusBar()->clearMessage();
switchToPrevWindow();
if ( getStatusBar() )
getStatusBar()->drawMessage();
updateTerminal();
flush_out();
mouse_down = false;
}