finalcut/src/fmenulist.h

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// fmenulist.h
// class FMenuList
#ifndef _FMENULIST_H
#define _FMENULIST_H
#include "fwidget.h"
#include "fmenuitem.h"
/*
FWindow FMenuBar
FMenuList ------- FMenuItem
FWidget FPopupMenu
*/
//----------------------------------------------------------------------
// class FMenuList
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenuList
{
protected:
std::vector<FMenuItem*> itemlist;
private:
FMenuList (const FMenuList&);
FMenuList& operator = (const FMenuList&);
public:
explicit FMenuList();
virtual ~FMenuList();
virtual const char* getClassName() const;
uInt count() const;
FMenuItem* item (int) const;
void activateItem (int);
void deactivateItem (int);
bool isSelected (int) const;
bool hasSelectedItem();
void insert (FMenuItem*);
void remove (FMenuItem*);
void remove (int);
void clear();
};
#pragma pack(pop)
// FMenuList inline functions
//----------------------------------------------------------------------
inline const char* FMenuList::getClassName() const
{ return "FMenuList"; }
//----------------------------------------------------------------------
inline uInt FMenuList::count() const
{ return uInt(itemlist.size()); }
//----------------------------------------------------------------------
inline FMenuItem* FMenuList::item(int index) const
{ return itemlist[uInt(index-1)]; }
//----------------------------------------------------------------------
inline void FMenuList::activateItem (int index)
{ itemlist[uInt(index-1)]->setActive(); }
//----------------------------------------------------------------------
inline void FMenuList::deactivateItem (int index)
{ itemlist[uInt(index-1)]->unsetActive(); }
//----------------------------------------------------------------------
inline bool FMenuList::isSelected(int index) const
{ return itemlist[uInt(index-1)]->isSelected(); }
#endif // _FMENULIST_H