finalcut/src/frect.h

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// File: frect.h
// Provides: class FRect
//
// Standalone class
// ════════════════
//
// ▕▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▏
// ▕ FRect ▏- - - -▕ FPoint ▏
// ▕▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▏
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#ifndef _FRECT_H
#define _FRECT_H
#include <algorithm>
#include "fpoint.h"
//----------------------------------------------------------------------
// class FRect
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FRect
{
private:
short X1;
short Y1;
short X2;
short Y2;
public:
FRect (); // constructor
FRect (int, int, int, int); // constructor
FRect (const FPoint&, const FPoint&); // constructor
virtual ~FRect(); // destructor
virtual const char* getClassName();
bool isNull() const;
int getX1() const;
int getY1() const;
int getX2() const;
int getY2() const;
int getX() const;
int getY() const;
FPoint getPos() const;
int getWidth() const;
int getHeight() const;
void setX1 (int);
void setY1 (int);
void setX2 (int);
void setY2 (int);
void setX (int);
void setY (int);
void setPos (int, int);
void setPos (const FPoint&);
void setWidth (int);
void setHeight (int);
void setRect (const FRect&);
void setRect (int, int, int, int);
void move (int, int);
void move (const FPoint&);
bool contains (int, int) const;
bool contains (const FPoint&) const;
bool contains (const FRect&) const;
bool overlap (const FRect&) const;
FRect intersect (const FRect&) const;
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friend FRect operator + (const FRect&, const FPoint&);
friend FRect operator - (const FRect&, const FPoint&);
friend bool operator == (const FRect&, const FRect&);
friend bool operator != (const FRect&, const FRect&);
};
#pragma pack(pop)
// FRect inline functions
//----------------------------------------------------------------------
inline FRect::FRect()
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: X1(0)
, Y1(0)
, X2(-1)
, Y2(-1)
{ }
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//----------------------------------------------------------------------
inline FRect::FRect (int x, int y, int width, int height)
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: X1(short(x))
, Y1(short(y))
, X2(short(x+width-1))
, Y2(short(y+height-1))
{ }
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//----------------------------------------------------------------------
inline const char* FRect::getClassName()
{ return "FRect"; }
//----------------------------------------------------------------------
inline int FRect::getX1() const
{ return X1; }
//----------------------------------------------------------------------
inline int FRect::getY1() const
{ return Y1; }
//----------------------------------------------------------------------
inline int FRect::getX2() const
{ return X2; }
//----------------------------------------------------------------------
inline int FRect::getY2() const
{ return Y2; }
//----------------------------------------------------------------------
inline int FRect::getX() const
{ return X1; }
//----------------------------------------------------------------------
inline int FRect::getY() const
{ return Y1; }
//----------------------------------------------------------------------
inline FPoint FRect::getPos() const
{ return FPoint(X1,Y1); }
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//----------------------------------------------------------------------
inline int FRect::getWidth() const
{ return X2 - X1 + 1; }
//----------------------------------------------------------------------
inline int FRect::getHeight() const
{ return Y2 - Y1 + 1; }
#endif // _FRECT_H