finalcut/src/fmenuitem.h

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// fmenuitem.h
// class FMenuItem
#ifndef _FMENUITEM_H
#define _FMENUITEM_H
#include "fwidget.h"
class FMenuList;
//----------------------------------------------------------------------
// class FMenuItem
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenuItem : public FWidget
{
private:
FString text;
bool active;
bool selected;
bool separator;
bool checked;
//int accel_key;
//FPopupMenu* menu;
FMenuList* super_menu;
private:
FMenuItem (const FMenuItem&);
FMenuItem& operator = (const FMenuItem&);
void init (FWidget*);
bool isMenuBar (FWidget*) const;
FMenuList* superMenu() const;
void setSuperMenu (FMenuList*);
protected:
virtual void processActivate();
public:
explicit FMenuItem(FWidget* parent=0);
FMenuItem (FString&, FWidget* parent=0);
FMenuItem (const std::string&, FWidget* parent=0);
FMenuItem (const char*, FWidget* parent=0);
virtual ~FMenuItem();
void onAccel (FAccelEvent*);
FString getText() const;
void setActive();
void unsetActive();
bool isActivated() const;
void setSelected();
void unsetSelected();
bool isSelected() const;
void setSeparator();
void unsetSeparator();
bool isSeparator() const;
void setChecked();
void unsetChecked();
bool isChecked() const;
bool hasMenu() const;
protected:
void setText (FString&);
void setText (const std::string&);
void setText (const char*);
private:
friend class FMenuList;
};
#pragma pack(pop)
// FMenuItem inline functions
//----------------------------------------------------------------------
inline FString FMenuItem::getText() const
{ return this->text; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetActive()
{ this->active = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isActivated() const
{ return active; }
//----------------------------------------------------------------------
inline void FMenuItem::setSelected()
{ this->selected = true; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetSelected()
{ this->selected = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isSelected() const
{ return selected; }
//----------------------------------------------------------------------
inline void FMenuItem::setSeparator()
{ this->separator = true; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetSeparator()
{ this->separator = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isSeparator() const
{ return separator; }
//----------------------------------------------------------------------
inline void FMenuItem::setChecked()
{ this->checked = true; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetChecked()
{ this->checked = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isChecked() const
{ return checked; }
//----------------------------------------------------------------------
//inline bool FMenuItem::hasMenu() const;
//{ return bool(menu != 0); }
//----------------------------------------------------------------------
inline void FMenuItem::setText (FString& txt)
{ this->text = txt; }
//----------------------------------------------------------------------
inline void FMenuItem::setText (const std::string& txt)
{ this->text = txt; }
//----------------------------------------------------------------------
inline void FMenuItem::setText (const char* txt)
{ this->text = txt; }
#endif // _FMENUITEM_H