finalcut/src/include/final/fswitch.h

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/***********************************************************************
* fswitch.h - Widget FSwitch *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2018 Markus Gans *
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* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
/* Inheritance diagram
*
*
*
* FTerm
*
*
*
*
* FVTerm FObject
*
*
*
*
*
*
* FWidget
*
*
*
*
* FToggleButton
*
*
*
*
* FSwitch
*
*/
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#ifndef FSWITCH_H
#define FSWITCH_H
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#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only <final/final.h> can be included directly."
#endif
#include "final/ftogglebutton.h"
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namespace finalcut
{
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//----------------------------------------------------------------------
// class FSwitch
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FSwitch : public FToggleButton
{
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public:
// Constructors
explicit FSwitch (FWidget* = nullptr);
explicit FSwitch (const FString&, FWidget* = nullptr);
// Disable copy constructor
FSwitch (const FSwitch&) = delete;
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// Destructor
virtual ~FSwitch();
// Disable assignment operator (=)
FSwitch& operator = (const FSwitch&) = delete;
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// Accessor
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const char* getClassName() const;
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// Mutator
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virtual void setText (const FString&);
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// Event handlers
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virtual void onKeyPress (FKeyEvent*);
virtual void onMouseDown (FMouseEvent*);
virtual void onMouseUp (FMouseEvent*);
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private:
// Methods
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virtual void draw();
void drawCheckButton();
void drawChecked();
void drawUnchecked();
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// Data Members
std::size_t switch_offset_pos{0};
bool button_pressed{false};
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};
#pragma pack(pop)
// FSwitch inline functions
//----------------------------------------------------------------------
inline const char* FSwitch::getClassName() const
{ return "FSwitch"; }
} // namespace finalcut
#endif // FSWITCH_H