449 lines
16 KiB
Markdown
449 lines
16 KiB
Markdown
User Themes
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===========
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FINAL CUT supports color themes. That makes it possible to change the color
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of all elements of a widget in the program. Also, you can adjust the color
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palette to your preferences. If you want to switch back to the default
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themes, you can always call the method `FApplication::setDefaultTheme()`
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or `FApplication::setDarkTheme()` for the dark theme.
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Widget Color Theme
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------------------
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FINAL CUT uses a default color scheme that the user can override in a
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derived class of `FWidgetColors`. All widget colors are redefined in the
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constructor by the method `setColorTheme()`.
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```cpp
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class myWidgetColors final : public finalcut::FWidgetColors
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{
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public:
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myWidgetColors()
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{
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myWidgetColors::setColorTheme();
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}
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~myWidgetColors() override
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{ }
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finalcut::FString getClassName() const override
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{
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return "myWidgetColors";
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}
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void myWidgetColors() override
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{
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... // Color definitions
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}
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};
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```
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For setting the widget colors, it is recommended to call the method
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`FWidget::setColorTheme()` via the `FApplication` object to create a
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new instance of the theme and assign it to the application.
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```cpp
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finalcut::FApplication app(argc, argv);
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app.setColorTheme<myWidgetColors>();
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```
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In the following example, we will create the `BeeColorTheme`. For this
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purpose, we will first create an include file that can be easily included
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later in your application.
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**File:** *widget-color-theme.h*
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```cpp
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#ifndef WIDGETCOLORTHEME_H
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#define WIDGETCOLORTHEME_H
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class BeeColorTheme final : public finalcut::FWidgetColors
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{
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public:
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BeeColorTheme()
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{
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BeeColorTheme::setColorTheme();
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}
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~BeeColorTheme() override
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{ }
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finalcut::FString getClassName() const override
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{
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return "BeeColorTheme";
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}
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void setColorTheme() override
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{
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term_fg = finalcut::FColor::Black;
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term_bg = finalcut::FColor::LightBlue;
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list_fg = finalcut::FColor::Black;
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list_bg = finalcut::FColor::LightGray;
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selected_list_fg = finalcut::FColor::LightRed;
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selected_list_bg = finalcut::FColor::LightGray;
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dialog_fg = finalcut::FColor::Black;
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dialog_resize_fg = finalcut::FColor::Red;
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dialog_emphasis_fg = finalcut::FColor::Blue;
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dialog_bg = finalcut::FColor::LightGray;
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error_box_fg = finalcut::FColor::Black;
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error_box_emphasis_fg = finalcut::FColor::Red;
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error_box_bg = finalcut::FColor::Yellow;
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tooltip_fg = finalcut::FColor::Black;
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tooltip_bg = finalcut::FColor::Yellow;
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shadow_fg = finalcut::FColor::Black;
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shadow_bg = finalcut::FColor::LightGray;
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current_element_focus_fg = finalcut::FColor::White;
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current_element_focus_bg = finalcut::FColor::Green;
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current_element_fg = finalcut::FColor::LightGray;
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current_element_bg = finalcut::FColor::DarkGray;
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current_inc_search_element_fg = finalcut::FColor::Brown;
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selected_current_element_focus_fg = finalcut::FColor::LightRed;
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selected_current_element_focus_bg = finalcut::FColor::Green;
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selected_current_element_fg = finalcut::FColor::LightRed;
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selected_current_element_bg = finalcut::FColor::DarkGray;
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label_fg = finalcut::FColor::Black;
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label_bg = finalcut::FColor::LightGray;
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label_inactive_fg = finalcut::FColor::LightGray;
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label_inactive_bg = finalcut::FColor::DarkGray;
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label_hotkey_fg = finalcut::FColor::Red;
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label_hotkey_bg = finalcut::FColor::LightGray;
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label_emphasis_fg = finalcut::FColor::Blue;
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label_ellipsis_fg = finalcut::FColor::DarkGray;
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inputfield_active_focus_fg = finalcut::FColor::LightGray;
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inputfield_active_focus_bg = finalcut::FColor::Green;
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inputfield_active_fg = finalcut::FColor::Black;
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inputfield_active_bg = finalcut::FColor::Cyan ;
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inputfield_inactive_fg = finalcut::FColor::Black;
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inputfield_inactive_bg = finalcut::FColor::LightGray;
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toggle_button_active_focus_fg = finalcut::FColor::White;
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toggle_button_active_focus_bg = finalcut::FColor::Green;
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toggle_button_active_fg = finalcut::FColor::Black;
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toggle_button_active_bg = finalcut::FColor::LightGray;
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toggle_button_inactive_fg = finalcut::FColor::DarkGray;
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toggle_button_inactive_bg = finalcut::FColor::LightGray;
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button_active_focus_fg = finalcut::FColor::White;
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button_active_focus_bg = finalcut::FColor::Green;
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button_active_fg = finalcut::FColor::Black;
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button_active_bg = finalcut::FColor::Cyan;
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button_inactive_fg = finalcut::FColor::Cyan;
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button_inactive_bg = finalcut::FColor::LightGray;
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button_hotkey_fg = finalcut::FColor::Red;
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titlebar_active_fg = finalcut::FColor::White;
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titlebar_active_bg = finalcut::FColor::Blue;
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titlebar_inactive_fg = finalcut::FColor::LightGray;
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titlebar_inactive_bg = finalcut::FColor::DarkGray;
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titlebar_button_fg = finalcut::FColor::Black;
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titlebar_button_bg = finalcut::FColor::LightGray;
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titlebar_button_focus_fg = finalcut::FColor::LightGray;
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titlebar_button_focus_bg = finalcut::FColor::Black;
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menu_active_focus_fg = finalcut::FColor::White;
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menu_active_focus_bg = finalcut::FColor::Blue;
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menu_active_fg = finalcut::FColor::Black;
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menu_active_bg = finalcut::FColor::Yellow;
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menu_inactive_fg = finalcut::FColor::Cyan;
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menu_inactive_bg = finalcut::FColor::Yellow;
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menu_hotkey_fg = finalcut::FColor::Red;
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menu_hotkey_bg = finalcut::FColor::Yellow;
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statusbar_fg = finalcut::FColor::White;
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statusbar_bg = finalcut::FColor::DarkGray;
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statusbar_hotkey_fg = finalcut::FColor::LightRed;
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statusbar_hotkey_bg = finalcut::FColor::DarkGray;
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statusbar_separator_fg = finalcut::FColor::Black;
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statusbar_active_fg = finalcut::FColor::White;
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statusbar_active_bg = finalcut::FColor::Green;
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statusbar_active_hotkey_fg = finalcut::FColor::LightRed;
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statusbar_active_hotkey_bg = finalcut::FColor::Green;
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scrollbar_fg = finalcut::FColor::Black;
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scrollbar_bg = finalcut::FColor::Green;
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scrollbar_button_fg = finalcut::FColor::Black;
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scrollbar_button_bg = finalcut::FColor::Green;
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scrollbar_button_inactive_fg = finalcut::FColor::Cyan;
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scrollbar_button_inactive_bg = finalcut::FColor::LightGray;
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progressbar_fg = finalcut::FColor::Green;
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progressbar_bg = finalcut::FColor::DarkGray;
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}
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};
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#endif // WIDGETCOLORTHEME_H
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```
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Color Palette Theme
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-------------------
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FINAL CUT has four color tables for the 16 standard colors in the terminal.
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These are a redefinition of the 16 ANSI colors. You can address the colors
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via indexes values from 0 to 15. They correspond to the following colors:
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| Index | Color name |
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|:------:|:-------------------------------|
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| 0 | finalcut::FColor::Black |
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| 1 | finalcut::FColor::Blue |
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| 2 | finalcut::FColor::Green |
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| 3 | finalcut::FColor::Cyan |
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| 4 | finalcut::FColor::Red |
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| 5 | finalcut::FColor::Magenta |
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| 6 | finalcut::FColor::Brown |
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| 7 | finalcut::FColor::LightGray |
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| 8 | finalcut::FColor::DarkGray |
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| 9 | finalcut::FColor::LightBlue |
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| 10 | finalcut::FColor::LightGreen |
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| 11 | finalcut::FColor::LightCyan |
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| 12 | finalcut::FColor::LightRed |
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| 13 | finalcut::FColor::LightMagenta |
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| 14 | finalcut::FColor::Yellow |
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| 15 | finalcut::FColor::White |
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You can define your color as an 8-bit value based on its red, green, and
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blue components. To create a color palette, create a derived class of
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`FColorPalette`. The constructor gets as argument the function to set
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a palette color. This function must have the following structure:
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```cpp
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setPalette(finalcut::FColor index, int red, int green, int blue);
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```
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A possible implementation could look as follows:
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```cpp
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class myColorPalette final : public finalcut::FColorPalette
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{
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public:
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explicit myColorPalette (const FSetPalette& f)
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: FColorPalette(f)
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{ }
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~myColorPalette()
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{ }
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finalcut::FString getClassName() const override
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{
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return "myColorPalette";
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}
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void setColorPalette() override
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{
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... // Palette definitions
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}
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void resetColorPalette() override
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{
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setVGAdefaultPalette();
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}
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};
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```
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To set the colors of a palette theme, you should use the method
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`FTerm::setColorPaletteTheme()`. This method creates a new instance and
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saves it in the `FTerm` object.
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```cpp
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finalcut::FTerm::setColorPaletteTheme<myColorPalette>();
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```
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The standard VGA palette is part of the `FColorPalette` class. To set it,
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use the method `setVGAdefaultPalette()`. You can use it to reset the color
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palette of terminals that cannot reset to default values with escape
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sequences.
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<figure class="image">
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<img src="user-theme-vga-palette.svg" alt="VGA palette">
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<figcaption>Figure 1. VGA palette</figcaption>
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</figure>
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<br /><br />
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The FINAL CUT eight-color palette `default8ColorPalette` is optimized for
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the eight-color widget theme `default8ColorTheme`. It is for terminals
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that cannot display more than eight colors.
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<figure class="image">
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<img src="user-theme-fc8-palette.svg" alt="FINAL CUT 8-color palette">
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<figcaption>Figure 2. FINAL CUT 8-color palette</figcaption>
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</figure>
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<br /><br />
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The FINAL CUT palette `default16ColorPalette` is the default 16-color
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palette. It is optimized for the widget color theme `default16ColorTheme`.
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<figure class="image">
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<img src="user-theme-fc16-palette.svg" alt="FINAL CUT 16-color palette">
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<figcaption>Figure 3. FINAL CUT 16-color palette</figcaption>
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</figure>
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<br /><br />
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The second 16-color palette in FINAL CUT is for the dark theme. It was
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adjusted for the widget color themes `default8ColorDarkTheme` and
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`default16ColorDarkTheme`.
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<figure class="image">
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<img src="user-theme-fc16-dark-palette.svg" alt="FINAL CUT 16-color dark palette">
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<figcaption>Figure 4. FINAL CUT 16-color dark palette</figcaption>
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</figure>
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<br /><br />
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In the following example, we want to create the palette them
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`BeeColorPalette`. For this purpose, we generate an include file again,
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in which we implement the new palette class.
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<figure class="image">
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<img src="user-theme-bee-palette.svg" alt="Bee palette">
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<figcaption>Figure 6. Bee palette</figcaption>
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</figure>
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<br /><br />
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**File:** *color-palette-theme.h*
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```cpp
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#ifndef BEECOLORPALETTE_H
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#define BEECOLORPALETTE_H
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class BeeColorPalette final : public finalcut::FColorPalette
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{
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public:
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explicit BeeColorPalette (const FSetPalette& f)
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: FColorPalette(f)
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{ }
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~BeeColorPalette()
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{ }
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finalcut::FString getClassName() const override
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{
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return "BeeColorPalette";
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}
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void setColorPalette() override
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{
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setPalette (finalcut::FColor::Black, 0x00, 0x00, 0x00);
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setPalette (finalcut::FColor::Blue, 0x23, 0x21, 0x2c);
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setPalette (finalcut::FColor::Green, 0x26, 0x93, 0x7c);
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setPalette (finalcut::FColor::Cyan, 0xcf, 0xb3, 0xa8);
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setPalette (finalcut::FColor::Red, 0xba, 0x1a, 0x1a);
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setPalette (finalcut::FColor::Magenta, 0xb2, 0x18, 0xb2);
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setPalette (finalcut::FColor::Brown, 0xe8, 0x87, 0x1f);
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setPalette (finalcut::FColor::LightGray, 0xff, 0xfb, 0xe4);
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setPalette (finalcut::FColor::DarkGray, 0x3a, 0x36, 0x37);
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setPalette (finalcut::FColor::LightBlue, 0xa5, 0xa5, 0xb1);
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setPalette (finalcut::FColor::LightGreen, 0x5e, 0xeb, 0x5c);
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setPalette (finalcut::FColor::LightCyan, 0x62, 0xbf, 0xf8);
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setPalette (finalcut::FColor::LightRed, 0xee, 0x44, 0x44);
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setPalette (finalcut::FColor::LightMagenta, 0xe9, 0xad, 0xff);
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setPalette (finalcut::FColor::Yellow, 0xf8, 0xef, 0xa6);
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setPalette (finalcut::FColor::White, 0xff, 0xff, 0xff);
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}
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void resetColorPalette() override
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{
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setVGAdefaultPalette();
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}
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};
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#endif // BEECOLORPALETTE_H
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```
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Use of Themes
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-------------
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If you include the two include files above in your application, you can use
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the widget color theme and the color palette theme. In the main function of
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your application, the object instances of both classes are created and set.
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<figure class="image">
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<img src="user-theme.png" alt="User theme example">
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<figcaption>Figure 7. User theme example</figcaption>
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</figure>
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<br /><br />
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**File:** *theme.cpp*
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```cpp
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#include <final/final.h>
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#include "widget-color-theme.h"
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#include "color-palette-theme.h"
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using namespace finalcut;
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class dialogWidget final : public FDialog
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{
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public:
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explicit dialogWidget (FWidget* parent = nullptr)
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: FDialog{"Theming test application", parent}
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{
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Input.setLabelText("File name:");
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Input.setLabelOrientation(FLineEdit::LabelOrientation::Above);
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Input.setStatusbarMessage("Enter a file name");
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Browse.addCallback
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(
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"clicked",
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this, &dialogWidget::cb_FileBrowse
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);
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Apply.setStatusbarMessage("Apply settings");
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Quit.setStatusbarMessage("Exit the program");
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Quit.addCallback
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(
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"clicked",
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finalcut::getFApplication(),
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&finalcut::FApplication::cb_exitApp,
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this
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);
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Open.addCallback
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(
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"clicked",
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this, &dialogWidget::cb_FileBrowse
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);
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}
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private:
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void initLayout()
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{
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setGeometry (FPoint{15, 5}, FSize{50, 9});
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Input.setGeometry (FPoint{2, 2}, FSize{39, 1});
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Browse.setGeometry (FPoint{43, 2}, FSize{4, 1});
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Apply.setGeometry (FPoint{24, 5}, FSize{10, 1});
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Quit.setGeometry (FPoint{37, 5}, FSize{10, 1});
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FDialog::initLayout();
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}
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void cb_FileBrowse()
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{
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auto filename = FFileDialog::fileOpenChooser(this);
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if ( ! filename.isEmpty() )
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{
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Input.setText(filename);
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Input.redraw();
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}
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}
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FMenuBar Menubar{this};
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FMenu File{"&File", &Menubar};
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FMenuItem New{"&New", &File};
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FMenuItem Open{"&Open...", &File};
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FMenu Edit{"&Edit", &Menubar};
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FMenuItem Undo{"&Undo", &Edit};
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FMenu Help{"&Help", &Menubar};
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FMenuItem About{"&About", &Help};
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FStatusBar Statusbar{this};
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FLineEdit Input{"input...", this};
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FButton Browse{"..", this};
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FButton Apply{"&Apply", this};
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FButton Quit{"&Quit", this};
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};
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int main (int argc, char* argv[])
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{
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FApplication app(argc, argv);
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// Set the widget color theme
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app.setColorTheme<BeeColorTheme>();
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// Set the color palette theme
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FTerm::setColorPaletteTheme<BeeColorPalette>();
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dialogWidget dialog(&app);
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FWidget::setMainWidget(&dialog);
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dialog.show();
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return app.exec();
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}
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```
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After entering the source code in *theme.cpp* you can compile
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the above program with gcc:
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```bash
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g++ theme.cpp -o theme -O2 -lfinal -std=c++11
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```
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