-Gestion de la modification des conditions de victoire par la molette
This commit is contained in:
parent
9c9ad68a88
commit
0636650edd
222
WireChem.py
222
WireChem.py
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@ -165,7 +165,7 @@ class io(object):
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#initialisation du jeu
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#initialisation du jeu
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def init():
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def init():
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global worlds, debug, level
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global worlds, debug, level,inc
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inout=io()
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inout=io()
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inout.verifyhome()
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inout.verifyhome()
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inout.read("dbdata")
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inout.read("dbdata")
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@ -176,7 +176,7 @@ def init():
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debug = 1
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debug = 1
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else:
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else:
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debug = 0
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debug = 0
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inc=1
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''' *********************************************************************************************** '''
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''' *********************************************************************************************** '''
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''' initialisation '''
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''' initialisation '''
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@ -233,7 +233,8 @@ class atext(object):
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self.layout.x = self.x
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self.layout.x = self.x
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self.layout.y = self.y
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self.layout.y = self.y
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self.layout.document.text = self.text
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self.layout.document.text = self.text
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self.layout.document.set_style(0, len(self.layout.document.text), dict(color=self.color))
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if len(self.layout.document.text)>0:
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self.layout.document.set_style(0, len(self.layout.document.text), dict(color=self.color))
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self.layout.end_update()
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self.layout.end_update()
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def on_layout_update(self):
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def on_layout_update(self):
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@ -250,13 +251,25 @@ class abutton(object):
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def update(self, dt):
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def update(self, dt):
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if not self.hilite and dt>0:
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if not self.hilite and dt>0:
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return
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return
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try:
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self.vertex_list.delete()
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except:
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foo = 0
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try:
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self.vertex_list2.delete()
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except:
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foo = 0
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try:
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self.vertex_list3.delete()
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except:
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foo = 0
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if type(self.evalx) is str:
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if type(self.evalx) is str:
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self.x = eval(self.evalx)
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self.x = eval(self.evalx)
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if type(self.evaly) is str:
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if type(self.evaly) is str:
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self.y = eval(self.evaly)
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self.y = eval(self.evaly)
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if self.isvisible():
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if self.typeof == 'color':
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if self.typeof == 'color':
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if self.isvisible():
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if not self.isactive():
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if not self.isactive():
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color = (self.content[0], self.content[1], self.content[2], 127)
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color = (self.content[0], self.content[1], self.content[2], 127)
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else:
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else:
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@ -266,26 +279,42 @@ class abutton(object):
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self.x + self.width, self.y + self.height, self.x,
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self.x + self.width, self.y + self.height, self.x,
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self.y + self.height)),
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self.y + self.height)),
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('c4B', color * 4))
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('c4B', color * 4))
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elif self.typeof == 'function':
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elif self.typeof == 'function':
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self.vertex_list = eval(self.content)
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self.vertex_list = eval(self.content)
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else:
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if self.typeof == 'multicon':
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self.sprite.image = self.content[self.index]
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else:
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else:
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if self.typeof == 'multicon':
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self.sprite.image = self.content
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self.sprite.image = self.content[self.index]
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self.sprite.visible=self.isvisible()
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self.sprite.x=self.x
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self.sprite.y=self.y
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if self.width == 0:
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self.width = self.sprite.image.width
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if self.height == 0:
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self.height = self.sprite.image.height
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if self.width / float(self.height) < self.sprite.image.width / float(self.sprite.image.height):
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self.sprite.scale = float(self.width) / self.sprite.image.width
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else:
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self.sprite.scale = float(self.height) / self.sprite.image.height
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if not self.isactive():
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self.sprite.color = (60, 60, 60)
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else:
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self.sprite.color = (255, 255, 255)
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if self.typeof == 'text':
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if self.isvisible():
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self.layout.x=self.sprite.x+self.sprite.image.width
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else:
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else:
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self.sprite.image = self.content
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self.layout.x=-300
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self.sprite.x=self.x
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self.layout.width=self.width-self.sprite.image.width
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self.sprite.y=self.y
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self.layout.y=self.sprite.y+(self.height-self.sprite.image.height)/2
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if self.width == 0 or self.height == 0:
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self.layout.height=self.height
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self.width = self.sprite.image.width
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if len(self.text)>0:
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self.height = self.sprite.image.height
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self.layout.document.text=self.text
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if self.width / float(self.height) < self.sprite.image.width / float(self.sprite.image.height):
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if len(self.layout.document.text)>0:
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self.sprite.scale = float(self.width) / self.sprite.image.width
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self.layout.document.set_style(0, len(self.layout.document.text),
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else:
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dict(font_name="Mechanihan", font_size=20, color=(180, 180, 180,255), align="left",
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self.sprite.scale = float(self.height) / self.sprite.image.height
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background_color=(200, 200, 200, 0)))
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if not self.isactive():
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self.sprite.color = (60, 60, 60)
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else:
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self.sprite.color = (255, 255, 255)
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if type(self.selected) is tuple:
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if type(self.selected) is tuple:
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color = (self.selected[0], self.selected[1], self.selected[2], 255)
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color = (self.selected[0], self.selected[1], self.selected[2], 255)
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self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
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self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
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@ -304,7 +333,7 @@ class abutton(object):
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('c4B', color * 4))
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('c4B', color * 4))
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def __init__(self, window, name, x, y, width, height, active, hilite, visible, selected, content, hint, typeof,
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def __init__(self, window, name, x, y, width, height, active, hilite, visible, selected, content, hint, typeof,
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text, text2):
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text):
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self.name = name
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self.name = name
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self.time = 0
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self.time = 0
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self.index = 0
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self.index = 0
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@ -322,6 +351,7 @@ class abutton(object):
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self.content = content
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self.content = content
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self.typeof = typeof
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self.typeof = typeof
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self.hint = hint
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self.hint = hint
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self.text = text
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self.selected = selected
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self.selected = selected
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self.window.push_handlers(self.on_mouse_press)
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self.window.push_handlers(self.on_mouse_press)
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self.window.push_handlers(self.on_mouse_motion)
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self.window.push_handlers(self.on_mouse_motion)
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@ -331,8 +361,10 @@ class abutton(object):
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self.updateclock = clock.schedule_interval(self.update, 1)
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self.updateclock = clock.schedule_interval(self.update, 1)
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if self.typeof=='multicon':
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if self.typeof=='multicon':
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self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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elif self.typeof=='icon':
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if self.typeof=='icon' or self.typeof=='text':
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self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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if self.typeof=='text':
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self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p1)
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self.update(0)
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self.update(0)
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def delete(self):
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def delete(self):
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@ -524,18 +556,18 @@ class menu(pyglet.window.Window):
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self.clocks = [clock.schedule(self.draw), clock.schedule_interval(self.movefond, 0.03)]
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self.clocks = [clock.schedule(self.draw), clock.schedule_interval(self.movefond, 0.03)]
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self.loc = [0, 0, 1, 1]
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self.loc = [0, 0, 1, 1]
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self.selected = -1
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self.selected = -1
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self.icons=[abutton(self, 'icon_1', 740, 110, 0, 0, True, False, False, False,
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self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False,
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pyglet.image.load('picture/cout.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/cout.png'), 'test', 'text', ' '),
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abutton(self, 'icon_2', 740, 65, 0, 0, True, False, False, False,
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abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False,
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pyglet.image.load('picture/cycle.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/cycle.png'), 'test', 'text', ' '),
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abutton(self, 'icon_3', 940, 110, 0, 0, True, False, False, False,
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abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False,
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pyglet.image.load('picture/tech.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/tech.png'), 'test', 'text', ' '),
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abutton(self, 'icon_4', 940, 65, 0, 0, True, False, False, False,
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abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False,
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pyglet.image.load('picture/rayon.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/rayon.png'), 'test', 'text', ' '),
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abutton(self, 'icon_5', 850, 110, 0, 0, True, False, False, False,
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abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False,
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pyglet.image.load('picture/temp.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/temp.png'), 'test', 'text', ' '),
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abutton(self, 'icon_6', 850, 65, 0, 0, True, False, False, False,
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abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False,
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pyglet.image.load('picture/nrj.png'), 'test', 'icon', '', '')]
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pyglet.image.load('picture/nrj.png'), 'test', 'text', ' ')]
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self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
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self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
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pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
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pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
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pyglet.image.load('picture/leveler4.png')]
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pyglet.image.load('picture/leveler4.png')]
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@ -549,15 +581,15 @@ class menu(pyglet.window.Window):
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arect(self,8,8,1017,149,2,[90,90,90,170],self.p0)]
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arect(self,8,8,1017,149,2,[90,90,90,170],self.p0)]
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self.buttons = [
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self.buttons = [
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abutton(self, 'logo', 185, 'self.window.height-200', 0, 0, True, False, True, False,
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abutton(self, 'logo', 185, 'self.window.height-200', 0, 0, True, False, True, False,
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pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/logo.png'), 'test', 'icon', ''),
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abutton(self, 'logo2', 45, 'self.window.height-150', 0, 0, True, False, True, False,
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abutton(self, 'logo2', 45, 'self.window.height-150', 0, 0, True, False, True, False,
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pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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pyglet.image.load('picture/logo2.png'), 'test', 'icon', ''),
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abutton(self, 'menu_0', 840, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows.png'),
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abutton(self, 'menu_0', 840, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows.png'),
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'test', 'icon', '', ''),
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'test', 'icon', ''),
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abutton(self, 'menu_1', 920, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows2.png'),
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abutton(self, 'menu_1', 920, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows2.png'),
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'test', 'icon', '', ''),
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'test', 'icon', ''),
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abutton(self, 'menu_2', 940, 'self.window.height-100', 0, 0, True, False, True, False,
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abutton(self, 'menu_2', 940, 'self.window.height-100', 0, 0, True, False, True, False,
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pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')
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pyglet.image.load('picture/exit2.png'), 'test', 'icon', '')
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]
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]
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self.infos = [atext(self, "c un test", 12, 8, 730, 140, 'OpenDyslexicAlta', 15)]
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self.infos = [atext(self, "c un test", 12, 8, 730, 140, 'OpenDyslexicAlta', 15)]
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self.infos[0].layout.begin_update()
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self.infos[0].layout.begin_update()
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@ -567,28 +599,17 @@ class menu(pyglet.window.Window):
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self.infos[0].text=" "
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self.infos[0].text=" "
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self.infos[0].update()
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self.infos[0].update()
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self.levels = [
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self.levels = [
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abutton(self, 'level_0', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_0', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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''),
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abutton(self, 'level_1', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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abutton(self, 'level_1', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_2', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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''),
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abutton(self, 'level_3', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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abutton(self, 'level_2', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_4', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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''),
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abutton(self, 'level_5', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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abutton(self, 'level_3', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_6', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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''),
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abutton(self, 'level_7', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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abutton(self, 'level_4', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_8', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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''),
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abutton(self, 'level_9', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
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abutton(self, 'level_5', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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abutton(self, 'level_10', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '')
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''),
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abutton(self, 'level_6', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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''),
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abutton(self, 'level_7', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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''),
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abutton(self, 'level_8', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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''),
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abutton(self, 'level_9', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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''),
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abutton(self, 'level_10', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
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'')
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]
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]
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self.untitled2 = [atext(self, "text", -300, -300, 300, 0, 'Fluoxetine', 18) for i in
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self.untitled2 = [atext(self, "text", -300, -300, 300, 0, 'Fluoxetine', 18) for i in
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range(10)]
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range(10)]
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@ -878,10 +899,11 @@ class menu(pyglet.window.Window):
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self.buttons[2 + n].setselected(False)
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self.buttons[2 + n].setselected(False)
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def on_mouse_enter_level(self, n, state):
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def on_mouse_enter_level(self, n, state):
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global world,worlds
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global world,worlds,level
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sounds.next()
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sounds.next()
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sounds.queue(pyglet.resource.media("sound/pickup1.wav"))
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sounds.queue(pyglet.resource.media("sound/pickup1.wav"))
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sounds.play()
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sounds.play()
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level=n
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if debug == 2:
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if debug == 2:
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for theicon in self.icons: theicon.hide()
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for theicon in self.icons: theicon.hide()
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for theicon in self.untitled2:
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for theicon in self.untitled2:
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@ -895,13 +917,58 @@ class menu(pyglet.window.Window):
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self.infos[0].text=worlds[world][n]['description'].decode('utf-8')
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self.infos[0].text=worlds[world][n]['description'].decode('utf-8')
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self.infos[0].loaded='worlds[' + str(world) + '][' + str(n) + ']["description"]'
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self.infos[0].loaded='worlds[' + str(world) + '][' + str(n) + ']["description"]'
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self.infos[0].update()
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self.infos[0].update()
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if worlds[world][n]['cout']>0: self.icons[0].show()
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var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
|
||||||
if worlds[world][n]['maxcycle']<90000: self.icons[1].show()
|
condition=[worlds[world][n]['cout']>0,worlds[world][n]['maxcycle']<90000,worlds[world][n]['tech']>0,worlds[world][n]['maxrayon']<90000,worlds[world][n]['maxtemp']<90000,worlds[world][n]['maxnrj']<90000]
|
||||||
if worlds[world][n]['tech']>0: self.icons[2].show()
|
for i in range(len(condition)):
|
||||||
if worlds[world][n]['maxrayon']<90000: self.icons[3].show()
|
if debug==2 or condition[i]:
|
||||||
if worlds[world][n]['maxtemp']<90000: self.icons[4].show()
|
if worlds[world][n][var[i]]<90000:
|
||||||
if worlds[world][n]['maxnrj']<90000: self.icons[5].show()
|
self.icons[i].text=str(worlds[world][n][var[i]])
|
||||||
|
else:
|
||||||
|
self.icons[i].text="illimite"
|
||||||
|
self.icons[i].show()
|
||||||
|
else:
|
||||||
|
self.icons[i].hide()
|
||||||
|
|
||||||
|
def on_mouse_double_icon(self, n, state):
|
||||||
|
global world,worlds,level,inc
|
||||||
|
var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
|
||||||
|
if var[n]=='tech':
|
||||||
|
return
|
||||||
|
if worlds[world][level][var[n]]<90000:
|
||||||
|
worlds[world][level][var[n]]=90001
|
||||||
|
self.icons[n].text="illimite"
|
||||||
|
else:
|
||||||
|
worlds[world][level][var[n]]=0
|
||||||
|
self.icons[n].text=str(0)
|
||||||
|
self.icons[n].update(0)
|
||||||
|
|
||||||
|
|
||||||
|
def on_mouse_press_icon(self, n, state):
|
||||||
|
global inc
|
||||||
|
if inc==1:
|
||||||
|
inc=10
|
||||||
|
elif inc==10:
|
||||||
|
inc=100
|
||||||
|
elif inc==100:
|
||||||
|
inc=1000
|
||||||
|
else:
|
||||||
|
inc=1
|
||||||
|
print inc
|
||||||
|
|
||||||
|
def on_mouse_scroll_icon(self, n, state):
|
||||||
|
global world,worlds,level,inc
|
||||||
|
var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
|
||||||
|
add=state['dy']*inc
|
||||||
|
if worlds[world][level][var[n]]<90000:
|
||||||
|
print add
|
||||||
|
worlds[world][level][var[n]]=worlds[world][level][var[n]]+add
|
||||||
|
if var[n]=='tech':
|
||||||
|
if worlds[world][level]['tech']<-1: worlds[world][level]['tech']=-1
|
||||||
|
if worlds[world][level]['tech']>9: worlds[world][level]['tech']=9
|
||||||
|
else:
|
||||||
|
if worlds[world][level][var[n]]<0: worlds[world][level][var[n]]=0
|
||||||
|
self.icons[n].text=str(worlds[world][level][var[n]])
|
||||||
|
self.icons[n].update(0)
|
||||||
|
|
||||||
def on_mouse_leave_level(self, n, state):
|
def on_mouse_leave_level(self, n, state):
|
||||||
if debug == 2:
|
if debug == 2:
|
||||||
|
@ -1033,12 +1100,13 @@ class menu(pyglet.window.Window):
|
||||||
dir = -1
|
dir = -1
|
||||||
else:
|
else:
|
||||||
dir = 1
|
dir = 1
|
||||||
if self.focus in self.untitled2 + self.untitled + self.infos:
|
all=(self.untitled2 + self.untitled + self.infos)
|
||||||
i = self.untitled2.index(self.focus)
|
if self.focus in all:
|
||||||
|
i = all.index(self.focus)
|
||||||
else:
|
else:
|
||||||
i = 0
|
i = 0
|
||||||
dir = 0
|
dir = 0
|
||||||
self.setfocus(self.untitled2[(i + dir) % len(self.untitled2)])
|
self.setfocus(all[(i + dir) % len(all)])
|
||||||
elif symbol == pyglet.window.key.ESCAPE:
|
elif symbol == pyglet.window.key.ESCAPE:
|
||||||
pyglet.app.exit()
|
pyglet.app.exit()
|
||||||
|
|
||||||
|
@ -1075,6 +1143,9 @@ ambiance.play()
|
||||||
sounds = pyglet.media.Player()
|
sounds = pyglet.media.Player()
|
||||||
sounds.volume = 0.6
|
sounds.volume = 0.6
|
||||||
video_intro=video()
|
video_intro=video()
|
||||||
|
pyglet.app.run()
|
||||||
|
menu_principal = menu()
|
||||||
|
menu_principal.set_minimum_size(1024, 768)
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
#glEnable(GL_STENCIL_TEST);
|
#glEnable(GL_STENCIL_TEST);
|
||||||
#glEnable(GL_LINE_SMOOTH);
|
#glEnable(GL_LINE_SMOOTH);
|
||||||
|
@ -1082,9 +1153,6 @@ glEnable(GL_BLEND);
|
||||||
glEnable(GL_LINE_STIPPLE)
|
glEnable(GL_LINE_STIPPLE)
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
pyglet.app.run()
|
pyglet.app.run()
|
||||||
menu_principal = menu()
|
|
||||||
menu_principal.set_minimum_size(1024, 768)
|
|
||||||
pyglet.app.run()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue