feat: rajout de la gestion des niveaux. création du niveau 1.
This commit is contained in:
parent
bd1e014171
commit
0609d13f92
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@ -13,56 +13,45 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.utils.Align;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.automata.Level;
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public class ButtonLevel extends ImageTextButton {
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public int level;
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public int world;
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public boolean Final;
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public int[][] Link;
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public Level level;
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public boolean Activated;
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TextureRegion Finalled,Locked;
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public String id,shortid;
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public int xx,yy;
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private Color[] Levelcolors={AssetLoader.Skin_level.getColor("world1"),AssetLoader.Skin_level.getColor("world2"),AssetLoader.Skin_level.getColor("world3"),AssetLoader.Skin_level.getColor("world4"),AssetLoader.Skin_level.getColor("world5")};
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Label Thelabel;
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public ButtonLevel(String shortid,String id,int world, int level, boolean Final, int[][] Link, boolean Activated,int x, int y) {
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super(id, AssetLoader.Skin_level, "world"+String.valueOf(world));
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this.xx=x;
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this.yy=y;
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this.id=id;
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this.shortid=shortid;
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public ButtonLevel(Level level, boolean Activated) {
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super(level.Name, AssetLoader.Skin_level, "world"+String.valueOf(level.aWorld));
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this.level=level;
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this.world=world;
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this.Final=Final;
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this.Link=Link;
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this.Activated=Activated;
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if (Final==true) {
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if (level.Special==true) {
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Finalled=AssetLoader.Skin_level.getAtlas().findRegion("boss");
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}
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if (Activated==false) {
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this.setDisabled(true);
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Locked=AssetLoader.Skin_level.getAtlas().findRegion("locked");
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}
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this.setColor(1f, 0.47f+(float)x/Gdx.graphics.getWidth()*0.529f,0.607f+(float)x/Gdx.graphics.getWidth()*0.392f, 1f);
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this.setBounds(x/1024.0f*Gdx.graphics.getWidth(), y/768.0f*Gdx.graphics.getHeight(), 111, 125);
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Thelabel=new Label(this.shortid, AssetLoader.Skin_level,"Levelshort");
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Thelabel.setColor(xx/1024f,xx/1024f,xx/1024f,1f);
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Thelabel.setPosition(xx/1024.0f*Gdx.graphics.getWidth()+54, yy/768.0f*Gdx.graphics.getHeight()+20, Align.bottom | Align.center);
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this.setColor(1f, 0.47f+(float)level.X/Gdx.graphics.getWidth()*0.529f,0.607f+(float)level.X/Gdx.graphics.getWidth()*0.392f, 1f);
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this.setBounds(level.X, level.Y/768.0f*Gdx.graphics.getHeight(), 111, 125);
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Thelabel=new Label(level.Element, AssetLoader.Skin_level,"Levelshort");
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Thelabel.setColor(level.X/1024f,level.X/1024f,level.X/1024f,1f);
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Thelabel.setPosition(level.X+54, level.Y/768.0f*Gdx.graphics.getHeight()+20, Align.bottom | Align.center);
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}
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public Color getLevelcolor() {
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return Levelcolors[world];
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return Levelcolors[level.aWorld];
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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if (Final) {
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batch.draw(Finalled,xx/1024.0f*Gdx.graphics.getWidth(),yy/768.0f*Gdx.graphics.getHeight());
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if (level.Special) {
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batch.draw(Finalled,level.X,level.Y/768.0f*Gdx.graphics.getHeight());
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}
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if (!Activated) {
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batch.draw(Locked,xx/1024.0f*Gdx.graphics.getWidth()+this.getWidth()-Locked.getRegionWidth(),yy/768.0f*Gdx.graphics.getHeight()+this.getHeight()-Locked.getRegionWidth());
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batch.draw(Locked,level.X+this.getWidth()-Locked.getRegionWidth(),level.Y/768.0f*Gdx.graphics.getHeight()+this.getHeight()-Locked.getRegionWidth());
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}
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Thelabel.draw(batch, 1f);
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}
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@ -96,15 +96,18 @@ public class SaveObject {
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return dbConnection;
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}
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public Level[] initObject()
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public static Level[] initObject()
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{
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Level[] thelevels=new Level[9];
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thelevels[0]=new Level("Introduction",
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thelevels[0]=new Level(
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0,
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0,
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"Introduction",
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"Prise en main de l'interface de WireChem{#169} et amener l'électron neutre sur le senseur.",
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"e0",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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38f,
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450f,
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-1,
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@ -121,7 +124,211 @@ public class SaveObject {
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"",
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false,
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new int[][]{{0, 1}, {0, 8}});
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return thelevels;
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}
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thelevels[1]=new Level(
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0,
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1,
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"Trajectoires",
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"Comprendre les trajectoires empruntées par les électrons afin de mieux appréhender la conception de systèmes.",
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"e0",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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38f,
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200,
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-1,
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0,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 2}});
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thelevels[2]=new Level(
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0,
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2,
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"Pistes",
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"Utiliser des pistes afin de réaliser un circuit qui permet l'arrivée d'un électron neutre sur le senseur.",
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"e0",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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180f,
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300f,
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-1,
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15,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 3}});
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thelevels[3]=new Level(
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0,
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3,
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"Positiveur",
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"Comprendre le fonctionnement de l'élément positiveur et générer 8 électrons positifs sur le senseur.",
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"e+",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0},
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330f,
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350f,
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0,
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16,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 4}});
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thelevels[4]=new Level(
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0,
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4,
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"Super-électrons",
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"Générer 2 super-électrons negatifs par colision et les amener sur le senseur.",
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"E-",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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490f,
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380f,
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0,
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16,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 5}});
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thelevels[5]=new Level(
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0,
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5,
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"Activation",
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"L'objectif est de générer 6 électrons neutres et de découvrir les liaisons de fibres par lesquelles transitent les photons. Certains modifieurs nécessitent désormais l'activation par des photons.",
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"e0",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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490f,
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200f,
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1,
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136,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 6}});
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thelevels[6]=new Level(
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0,
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6,
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"Fibres",
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"A vous de dessiner votre infrastructure à base de fibres et de pistes mais aussi de modifieur activable afin de faire parvenir des éléctrons positifs et neutres sur les senseurs.",
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"eX",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0},
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640f,
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200f,
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2,
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230,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 7}});
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thelevels[7]=new Level(
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0,
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7,
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"Protons",
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"Générer deux protons sur le senseur en utilisant un réacteur et un super-positron. Le réacteur est un élément qui nécessite l'activation.",
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"p",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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800f,
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290f,
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2,
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370,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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false,
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new int[][]{{0, 8}});
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thelevels[8]=new Level(
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0,
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8,
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"Hydrogène",
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"Générer le premier atome complet : l'hydrogène avec un proton et un électron négatif sur la couche K.",
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"H",
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new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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new int[]{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
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900f,
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450f,
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3,
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750,
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new Grid(20,20),
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0,
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0,
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0,
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0,
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99999,
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99999,
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99999,
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99999,
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"",
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true,
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new int[][]{{1, 0},{1, 2}});
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return thelevels;
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}
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}
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@ -3,29 +3,33 @@ package fr.evolving.automata;
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import java.io.Serializable;
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public class Level implements Serializable{
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String Name;
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String Description;
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String Element;
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int[] Current;
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int[] Victory;
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float X;
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float Y;
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int Tech;
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int Cout;
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Grid Grid;
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int Cycle;
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int Temp;
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int Rayon;
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int Nrj;
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int Maxcycle;
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int Maxtemp;
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int Maxrayon;
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int Maxnrj;
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boolean Special;
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String Tuto;
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int[][] Link;
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public String Name;
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public String Description;
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public String Element;
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public int[] Current;
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public int[] Victory;
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public int aWorld;
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public int aLevel;
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public float X;
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public float Y;
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public int Tech;
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public int Cout;
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public Grid Grid;
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public int Cycle;
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public int Temp;
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public int Rayon;
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public int Nrj;
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public int Maxcycle;
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public int Maxtemp;
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public int Maxrayon;
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public int Maxnrj;
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public boolean Special;
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public String Tuto;
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public int[][] Link;
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public Level(String Name,String Description,String Element,int[] Current,int[] Victory,float X,float Y,int Tech,int Cout,Grid World,int Cycle,int Temp,int Rayon,int Nrj,int Maxcycle,int Maxtemp,int Maxrayon,int Maxnrj,String Tuto,boolean Special, int[][] Link){
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public Level(int aWorld, int aLevel,String Name,String Description,String Element,int[] Current,int[] Victory,float X,float Y,int Tech,int Cout,Grid World,int Cycle,int Temp,int Rayon,int Nrj,int Maxcycle,int Maxtemp,int Maxrayon,int Maxnrj,String Tuto,boolean Special, int[][] Link){
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this.aWorld=aWorld;
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this.aLevel=aLevel;
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this.Name=Name;
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this.Description=Description;
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this.Element=Element;
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@ -29,9 +29,7 @@ public class Laser {
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overlay=AssetLoader.Skin_level.getAtlas().findRegion("overlay");
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}
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public void draw(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float x1=xx1/1024.0f*Gdx.graphics.getWidth();
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float x2=xx2/1024.0f*Gdx.graphics.getWidth();
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public void draw(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float y1=yy1/768.0f*Gdx.graphics.getHeight();
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float y2=yy2/768.0f*Gdx.graphics.getHeight();
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Vector2 vectorall = new Vector2(x2, y2).sub(new Vector2(x1, y1));
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@ -50,9 +48,7 @@ public class Laser {
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Laser.dispose();
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}
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public void drawnotsoold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float x1=xx1/1024.0f*Gdx.graphics.getWidth();
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float x2=xx2/1024.0f*Gdx.graphics.getWidth();
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public void drawnotsoold(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float y1=yy1/768.0f*Gdx.graphics.getHeight();
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float y2=yy2/768.0f*Gdx.graphics.getHeight();
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ShapeRenderer Laser=new ShapeRenderer();
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@ -91,9 +87,7 @@ public class Laser {
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}
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public static void drawold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float x1=xx1/1024.0f*Gdx.graphics.getWidth();
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float x2=xx2/1024.0f*Gdx.graphics.getWidth();
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public static void drawold(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
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float y1=yy1/768.0f*Gdx.graphics.getHeight();
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float y2=yy2/768.0f*Gdx.graphics.getHeight();
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ShapeRenderer Laser=new ShapeRenderer();
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|
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|
@ -9,9 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.TextField;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import fr.evolving.worlds.LevelRenderer;
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import fr.evolving.UI.ButtonLevel;
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@ -19,10 +22,13 @@ import fr.evolving.inputs.InputHandler;
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import java.util.Timer;
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import java.util.TimerTask;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.assets.SaveObject;
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import fr.evolving.automata.Level;
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import fr.evolving.effects.Laser;
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public class LevelScreen implements Screen {
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protected static final Class<? extends Actor> ButtonLevel = null;
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public ButtonLevel[] buttonLevels;
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private LevelRenderer Renderer;
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private float runTime;
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@ -32,6 +38,9 @@ public class LevelScreen implements Screen {
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private Table table = new Table();
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private ImageButton Previous,Next,Exit;
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private TextButton buttonPlay,buttonExit;
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private Level[] thelevels=new Level[9];
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private float spaces,sizes;
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private TextArea TextDescriptive;
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// This is the constructor, not the class declaration
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public LevelScreen() {
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@ -39,14 +48,17 @@ public class LevelScreen implements Screen {
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float screenHeight = Gdx.graphics.getHeight();
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Renderer=new LevelRenderer((int)screenWidth,(int)screenHeight,this);
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buttonLevels = new ButtonLevel[10];
|
||||
int[][] integer=new int[][] {{0,2},{0,3},{0,1}};
|
||||
buttonLevels[0]= new ButtonLevel("H","Hydrogene en test",0,0,true, integer, true,120,120);
|
||||
buttonLevels[1]= new ButtonLevel("Li","Lithium a voir",0,1,false, new int[0][0], false,820,520);
|
||||
buttonLevels[2]= new ButtonLevel("Ne","Neon",0,2,true, new int[0][0], true,420,420);
|
||||
buttonLevels[3]= new ButtonLevel("Mg","Magnesium 23",0,3,false, new int[0][0], false,420,220);
|
||||
buttonLevels[4]= new ButtonLevel("Pr","prout 21",1,3,true, integer, true,520,520);
|
||||
int[][] integer2=new int[][] {{0,1},{1,3},{0,2}};
|
||||
buttonLevels[5]= new ButtonLevel("Pr","prout",4,5,true, integer2, true,900,40);
|
||||
thelevels= SaveObject.initObject();
|
||||
for (int i = 0;i<thelevels.length;i++) {
|
||||
if (thelevels[i] != null)
|
||||
buttonLevels[i]=new ButtonLevel(thelevels[i],true);
|
||||
buttonLevels[i].addListener(new ClickListener(){
|
||||
@Override
|
||||
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
|
||||
TextDescriptive.setText(((ButtonLevel)event.getListenerActor()).level.Description);
|
||||
}
|
||||
});
|
||||
}
|
||||
ScrollTimer=new Timer();
|
||||
ScrollTask = new TimerTask()
|
||||
{
|
||||
|
@ -57,8 +69,10 @@ public class LevelScreen implements Screen {
|
|||
}
|
||||
};
|
||||
ScrollTimer.scheduleAtFixedRate(ScrollTask, 0, 30);
|
||||
buttonPlay = new TextButton("Play", AssetLoader.Skin_level);
|
||||
buttonExit = new TextButton("Exit", AssetLoader.Skin_level);
|
||||
TextDescriptive = new TextArea("Descriptif", AssetLoader.Skin_level,"Descriptif");
|
||||
TextDescriptive.setBounds(15, 15, 1009, 130);
|
||||
buttonPlay = new TextButton("Jouer", AssetLoader.Skin_level,"Bouton");
|
||||
buttonExit = new TextButton("Quitter", AssetLoader.Skin_level,"Bouton");
|
||||
Exit=new ImageButton(AssetLoader.Skin_level,"Exit");
|
||||
Exit.setPosition(900, Gdx.graphics.getHeight()-Exit.getHeight());
|
||||
Exit.addListener(new ClickListener(){
|
||||
|
@ -68,9 +82,14 @@ public class LevelScreen implements Screen {
|
|||
}
|
||||
});
|
||||
Next=new ImageButton(AssetLoader.Skin_level,"Next");
|
||||
Next.setPosition(800, 100);
|
||||
Next.setPosition(840, 170);
|
||||
Previous=new ImageButton(AssetLoader.Skin_level,"Previous");
|
||||
Previous.setPosition(900, 100);
|
||||
Previous.setPosition(920, 170);
|
||||
table.right().top().padTop(100);
|
||||
sizes=(screenWidth-1024.0f)*0.7f;
|
||||
if (sizes>250.0f)
|
||||
sizes=250.0f;
|
||||
spaces=(screenWidth-1024.0f-sizes)/2;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -88,14 +107,15 @@ public class LevelScreen implements Screen {
|
|||
@Override
|
||||
public void show() {
|
||||
Gdx.app.log("Affichage du LevelScreen","ok");
|
||||
table.add(buttonPlay).size(150,60).padBottom(20).row();
|
||||
table.add(buttonExit).size(150,60).padBottom(20).row();
|
||||
table.add(buttonPlay).size(sizes,60).padRight(spaces).padBottom(20).row();
|
||||
table.add(buttonExit).size(sizes,60).padRight(spaces).padBottom(20).row();
|
||||
for (int i=0;i<10;i++) {
|
||||
if (buttonLevels[i]!=null) {
|
||||
stage.addActor(buttonLevels[i]);
|
||||
}
|
||||
}
|
||||
table.setFillParent(true);
|
||||
stage.addActor(TextDescriptive);
|
||||
stage.addActor(table);
|
||||
stage.addActor(Exit);
|
||||
stage.addActor(Next);
|
||||
|
|
|
@ -78,23 +78,27 @@ public class LevelRenderer {
|
|||
Texture_logosmall=AssetLoader.Skin_level.getRegion("logo2");
|
||||
batcher.draw(Texture_logosmall,20, this.gameHeight-Texture_logobig.getRegionHeight()+Texture_logosmall.getRegionHeight()/2);
|
||||
batcher.draw(Texture_logobig,120, this.gameHeight-Texture_logobig.getRegionHeight());
|
||||
|
||||
batcher.end();
|
||||
Gdx.gl.glEnable(GL20.GL_BLEND);
|
||||
shapeRenderer.begin(ShapeType.Filled);
|
||||
shapeRenderer.setColor(0.5f, 0.5f, 0.5f, 0.5f);
|
||||
shapeRenderer.rect(10, 10, 1014, 140);
|
||||
shapeRenderer.end();
|
||||
for (int i=0;i<LevelScreen.buttonLevels.length;i++) {
|
||||
if (LevelScreen.buttonLevels[i]!=null) {
|
||||
for (int[] item : LevelScreen.buttonLevels[i].Link)
|
||||
for (int[] item : LevelScreen.buttonLevels[i].level.Link)
|
||||
{
|
||||
int found=-1;
|
||||
for (int j=0;j<LevelScreen.buttonLevels.length;j++)
|
||||
{
|
||||
if ((LevelScreen.buttonLevels[j]!=null) && (LevelScreen.buttonLevels[j].world==item[0]) && (LevelScreen.buttonLevels[j].level==item[1])) {
|
||||
if ((LevelScreen.buttonLevels[j]!=null) && (LevelScreen.buttonLevels[j].level.aWorld==item[0]) && (LevelScreen.buttonLevels[j].level.aLevel==item[1])) {
|
||||
found=j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found!=-1)
|
||||
{
|
||||
Laser.draw(LevelScreen.buttonLevels[i].xx+20,LevelScreen.buttonLevels[i].yy+20,LevelScreen.buttonLevels[found].xx+20,LevelScreen.buttonLevels[found].yy+20,10,0.5f,LevelScreen.buttonLevels[found].Activated,LevelScreen.buttonLevels[i].getLevelcolor(),LevelScreen.buttonLevels[found].getLevelcolor());
|
||||
Laser.draw(LevelScreen.buttonLevels[i].level.X+20,LevelScreen.buttonLevels[i].level.Y+20,LevelScreen.buttonLevels[found].level.X+20,LevelScreen.buttonLevels[found].level.Y+20,10,0.5f,LevelScreen.buttonLevels[found].Activated,LevelScreen.buttonLevels[i].getLevelcolor(),LevelScreen.buttonLevels[found].getLevelcolor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue