finalcut/src/fpoint.cpp

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/***********************************************************************
* fpoint.cpp - Point with an x and y coordinate *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2014-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
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#include "final/fpoint.h"
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//----------------------------------------------------------------------
// class FPoint
//----------------------------------------------------------------------
FPoint::~FPoint() // destructor
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{ }
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// public methods of FPoint
//----------------------------------------------------------------------
FPoint& FPoint::operator = (const FPoint& p)
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{
xpos = p.xpos;
ypos = p.ypos;
return *this;
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}
//----------------------------------------------------------------------
FPoint& FPoint::operator += (const FPoint& p)
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{
xpos = short(xpos + p.xpos);
ypos = short(ypos + p.ypos);
return *this;
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}
//----------------------------------------------------------------------
FPoint& FPoint::operator -= (const FPoint& p)
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{
xpos = short(xpos - p.xpos);
ypos = short(ypos - p.ypos);
return *this;
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}
//----------------------------------------------------------------------
void FPoint::setX (int x)
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{
xpos = short(x);
}
//----------------------------------------------------------------------
void FPoint::setY (int y)
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{
ypos = short(y);
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}
//----------------------------------------------------------------------
void FPoint::setPoint (int x, int y)
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{
xpos = short(x);
ypos = short(y);
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}
//----------------------------------------------------------------------
bool FPoint::isNull() const
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{
return xpos == 0 && ypos == 0;
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}