finalcut/src/fmenuitem.h

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// File: fmenuitem.h
// Provides: class FMenuItem
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
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// ▕▔▔▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▏
// ▕ FMenuItem ▏-┬- - - -▕ FMenu ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▏
// :
// : *▕▔▔▔▔▔▔▔▔▔▔▔▏
// └- - - -▕ FMenuList ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▏
#ifndef _FMENUITEM_H
#define _FMENUITEM_H
#include "fwidget.h"
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class FMenu;
class FMenuList;
//----------------------------------------------------------------------
// class FMenuItem
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenuItem : public FWidget
{
private:
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FString text;
bool selected;
bool separator;
bool checked;
uInt text_length;
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int hotkey;
//int accel_key;
FMenu* menu;
FWidget* super_menu;
private:
FMenuItem (const FMenuItem&);
FMenuItem& operator = (const FMenuItem&);
void init (FWidget*);
uChar hotKey();
bool isMenuBar (FWidget*) const;
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bool isMenu (FWidget*) const;
FWidget* getSuperMenu() const;
void setSuperMenu (FWidget*);
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void processActivate();
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void processDeactivate();
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void processClicked();
public:
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explicit FMenuItem (FWidget* = 0);
FMenuItem (FString&, FWidget* = 0);
FMenuItem (const std::string&, FWidget* = 0);
FMenuItem (const char*, FWidget* = 0);
virtual ~FMenuItem();
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void onKeyPress (FKeyEvent*);
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void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
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void onAccel (FAccelEvent*);
void onFocusIn (FFocusEvent*);
void onFocusOut (FFocusEvent*);
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FString getText() const;
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// make every setEnable from FWidget available
using FWidget::setEnable;
bool setEnable(bool);
bool setFocus(bool);
bool setFocus();
bool unsetFocus();
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void setSelected();
void unsetSelected();
bool isSelected() const;
void setSeparator();
void unsetSeparator();
bool isSeparator() const;
void setChecked();
void unsetChecked();
bool isChecked() const;
int getHotkey() const;
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bool hasHotkey() const;
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FMenu* getMenu() const;
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void setMenu(FMenu*);
bool hasMenu() const;
void openMenu();
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uInt getTextLength() const;
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void setText (FString&);
void setText (const std::string&);
void setText (const char*);
private:
friend class FMenuList;
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friend class FMenuBar;
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friend class FMenu;
};
#pragma pack(pop)
// FMenuItem inline functions
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//----------------------------------------------------------------------
inline FWidget* FMenuItem::getSuperMenu() const
{ return super_menu; }
//----------------------------------------------------------------------
inline void FMenuItem::setSuperMenu (FWidget* smenu)
{ super_menu = smenu; }
//----------------------------------------------------------------------
inline FString FMenuItem::getText() const
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{ return text; }
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//----------------------------------------------------------------------
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inline bool FMenuItem::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
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inline bool FMenuItem::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FMenuItem::isSelected() const
{ return selected; }
//----------------------------------------------------------------------
inline void FMenuItem::setSeparator()
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{ separator = true; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetSeparator()
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{ separator = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isSeparator() const
{ return separator; }
//----------------------------------------------------------------------
inline void FMenuItem::setChecked()
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{ checked = true; }
//----------------------------------------------------------------------
inline void FMenuItem::unsetChecked()
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{ checked = false; }
//----------------------------------------------------------------------
inline bool FMenuItem::isChecked() const
{ return checked; }
//----------------------------------------------------------------------
inline int FMenuItem::getHotkey() const
{ return hotkey; }
//----------------------------------------------------------------------
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inline bool FMenuItem::hasHotkey() const
{ return bool(hotkey != 0); }
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//----------------------------------------------------------------------
inline FMenu* FMenuItem::getMenu() const
{ return menu; }
//----------------------------------------------------------------------
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inline void FMenuItem::setMenu(FMenu* m)
{ menu = m; }
//----------------------------------------------------------------------
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inline bool FMenuItem::hasMenu() const
{ return bool(menu != 0); }
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//----------------------------------------------------------------------
inline uInt FMenuItem::getTextLength() const
{ return text_length; }
#endif // _FMENUITEM_H