finalcut/src/fmenulist.cpp

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// fmenulist.cpp
// class FMenuList
#include "fmenulist.h"
//----------------------------------------------------------------------
// class FMenuList
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FMenuList::FMenuList()
{
}
//----------------------------------------------------------------------
FMenuList::~FMenuList() // destructor
{
// delete all items
if ( ! itemlist.empty() )
{
std::vector<FMenuItem*>::iterator iter;
iter = itemlist.begin();
while ( iter != itemlist.end() )
{
(*iter)->setSuperMenu(0);
//delAccelerator (*iter);
iter = itemlist.erase(iter);
}
}
}
// private methods of FMenuList
//----------------------------------------------------------------------
// public methods of FMenuList
//----------------------------------------------------------------------
bool FMenuList::hasSelectedItem()
{
if ( ! itemlist.empty() )
{
std::vector<FMenuItem*>::const_iterator iter, end;
iter = itemlist.begin();
end = itemlist.end();
while ( iter != end )
{
if ( (*iter)->isSelected() )
return true;
++iter;
}
}
return false;
}
//----------------------------------------------------------------------
void FMenuList::insert (FMenuItem* obj)
{
itemlist.push_back(obj);
//addAccelerator (obj->getKey(), obj);
/*
obj->addCallback
(
"activate",
this,
reinterpret_cast<FWidget::FMemberCallback>(&FMenuBar::cb_statuskey_activated),
null
);
*/
}
//----------------------------------------------------------------------
void FMenuList::remove (FMenuItem* obj)
{
std::vector<FMenuItem*>::iterator iter;
//delAccelerator (obj);
if ( itemlist.empty() )
return;
iter = itemlist.begin();
while ( iter != itemlist.end() )
{
if ( (*iter) == obj )
{
iter = itemlist.erase(iter);
obj->setSuperMenu(0);
break;
}
else
++iter;
}
}
//----------------------------------------------------------------------
void FMenuList::remove (int pos)
{
if ( int(count()) < pos )
return;
itemlist.erase (itemlist.begin()+pos-1);
}
//----------------------------------------------------------------------
void FMenuList::clear()
{
itemlist.clear();
}