WireChem/core/src/fr/evolving/assets/AssetLoader.java

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package fr.evolving.assets;
import java.util.Iterator;
import java.util.Locale;
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import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.SkinLoader;
import com.badlogic.gdx.assets.loaders.TextureLoader;
import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Camera;
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import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.PerspectiveCamera;
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import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileSet;
import com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile;
import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile;
import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TooltipManager;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.I18NBundle;
import com.badlogic.gdx.utils.ObjectMap.Values;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.ScalingViewport;
import com.badlogic.gdx.utils.viewport.StretchViewport;
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import fr.evolving.automata.Inverter_I;
import fr.evolving.automata.Inverter_II;
import fr.evolving.automata.Negativer;
import fr.evolving.automata.Negativer_I;
import fr.evolving.automata.Negativer_II;
import fr.evolving.automata.Negativer_III;
import fr.evolving.automata.Neutraliser_I;
import fr.evolving.automata.Neutraliser_II;
import fr.evolving.automata.Positiver;
import fr.evolving.automata.Positiver_I;
import fr.evolving.automata.Positiver_II;
import fr.evolving.automata.Positiver_III;
import fr.evolving.automata.Transmuter;
import fr.evolving.database.DatabaseManager;
import fr.evolving.database.LocalBase;
import fr.evolving.database.SqlBase;
import fr.evolving.database.Base.datatype;
import fr.evolving.screens.GameScreen;
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public class AssetLoader {
public static Skin Skin_level,Skin_ui;
public static TextureAtlas Atlas_level;
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public static Texture Texture_fond;
public static Texture Texture_fond2;
public static Texture Texture_logo;
public static Music intro;
public static int width;
public static Color[] Levelcolors;
public static Color[] Typecolors;
public static String[] Typenames;
public static int height;
public static float ratio;
public static ScalingViewport viewport;
public static OrthographicCamera Camera;
private static Texture emptyT;
private static Texture fullT;
public static NinePatch empty;
public static NinePatch full;
public static AssetManager manager;
public static TiledMapTileSet tileSet;
public static Array<Transmuter> allTransmuter;
public static TooltipManager Tooltipmanager;
public static I18NBundle french,usa,language;
public static TextureFilter quality;
public static DatabaseManager Datahandler;
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public static void loadall() {
TextureLoader.TextureParameter params = new TextureLoader.TextureParameter();
params.minFilter = quality;
params.magFilter = quality;
params.genMipMaps=(quality==TextureFilter.MipMap);
Gdx.app.debug("AssetLoader","Initialisation du asset manager");
manager = new AssetManager();
Gdx.app.debug("AssetLoader","Initialisation du chargement des éléments multimédia");
manager.load("textures/level.pack", TextureAtlas.class);
manager.load("textures/ui.pack", TextureAtlas.class);
manager.load("pictures/fond.png", Texture.class,params);
manager.load("pictures/fond2.png", Texture.class,params);
manager.load("musics/intro.mp3", Music.class);
manager.load("textures/level.json", Skin.class, new SkinLoader.SkinParameter("textures/level.pack"));
manager.load("textures/ui.json", Skin.class, new SkinLoader.SkinParameter("textures/ui.pack"));
}
public static void finishall() {
Gdx.app.debug("AssetLoader","Attente fin chargement...");
manager.finishLoading();
Gdx.app.debug("AssetLoader","Affectation des éléments multimédia");
Atlas_level = manager.get("textures/level.pack");
intro = manager.get("musics/intro.mp3");
Texture_fond = manager.get("pictures/fond.png");
Texture_fond.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Texture_fond.setFilter(quality, quality);
Texture_fond2 = manager.get("pictures/fond2.png");
Texture_fond2.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Texture_fond2.setFilter(quality, quality);
Skin_level = manager.get("textures/level.json");
Skin_ui = manager.get("textures/ui.json");
Gdx.app.debug("AssetLoader","Definition des constantes");
Levelcolors=new Color[5];
Levelcolors=new Color[]{AssetLoader.Skin_level.getColor("world0"),AssetLoader.Skin_level.getColor("world1"),AssetLoader.Skin_level.getColor("world2"),AssetLoader.Skin_level.getColor("world3"),AssetLoader.Skin_level.getColor("world4")};
Typecolors=new Color[13];
Typecolors=new Color[]{new Color(0,0,1f,1),new Color(0,0.6f,0,1),new Color(0.196f,0.803f,0.196f,1),new Color(0.5f,0.5f,0.5f,1),new Color(0.8f,0.8f,0.8f,1),new Color(0.6f,0,0,1),new Color(1f,0,0,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0.294f,0.466f,0.615f,1),new Color(0.478f,0.192f,0.098f,1)};
Typenames=new String[13];
Typenames=new String[]{"E-","e-","Ph","e0","E0","e+","E+","K","L","M","N","n","p"};
Gdx.app.debug("AssetLoader","Création des tiles...");
tileSet = new TiledMapTileSet();
Array<TextureAtlas.AtlasRegion> allregions=Atlas_level.getRegions();
Gdx.app.debug("AssetLoader",allregions.size+" régions disponibles");
for (int i=0;i<allregions.size;i++) {
allregions.get(i).getTexture().setFilter(quality, quality);
if (allregions.get(i).name.startsWith("sprite")) {
if (allregions.get(i).name.contains("#"))
{
String[] name=allregions.get(i).name.split("_");
String[] type=name[0].split("-");
if (name[0].contains("sprite"))
{
int id=Integer.parseInt(name[1].split("#")[0]);
if (tileSet.getTile(1000+id)==null) {
Gdx.app.debug("AssetLoader","Animated Tiles N°:"+String.valueOf(id+1000));
int maxid=0;
for(int j=1;Atlas_level.findRegion("sprite-"+type[1]+"_"+id+"#"+j)!=null;j++)
maxid=j;
Array<StaticTiledMapTile> frameTiles=new Array<StaticTiledMapTile>(maxid);
for(int j=1;j<=maxid;j++)
frameTiles.add(new StaticTiledMapTile((Atlas_level.findRegion("sprite-"+type[1]+"_"+id+"#"+j))));
AnimatedTiledMapTile atile=new AnimatedTiledMapTile(0.15f,frameTiles);
Gdx.app.debug("AssetLoader","Taille:"+String.valueOf(frameTiles.size));
atile.setId(1000+id);
atile.getProperties().put("type", type[1]);
tileSet.putTile(1000+id, atile);
}
}
}
else
{
String[] type=allregions.get(i).name.split("-");
StaticTiledMapTile atile= new StaticTiledMapTile(allregions.get(i));
atile.setId(allregions.get(i).index);
atile.getProperties().put("type", type[1]);
tileSet.putTile(allregions.get(i).index, atile);
Gdx.app.debug("AssetLoader","Type:"+type[1]+" Tiles N°:"+String.valueOf(allregions.get(i).index));
}
}
}
allTransmuter=new Array<Transmuter>();
allTransmuter.add(new Positiver(null));
allTransmuter.add(new Positiver_I(null));
allTransmuter.add(new Positiver_II(null));
allTransmuter.add(new Positiver_III(null));
allTransmuter.add(new Negativer(null));
allTransmuter.add(new Negativer_I(null));
allTransmuter.add(new Negativer_II(null));
allTransmuter.add(new Negativer_III(null));
allTransmuter.add(new Inverter_I(null));
allTransmuter.add(new Inverter_II(null));
allTransmuter.add(new Neutraliser_I(null));
allTransmuter.add(new Neutraliser_II(null));
for(Transmuter transmuter:allTransmuter) {
Values<Integer> allTiles=transmuter.getTilesid().iterator();
while(allTiles.hasNext()) {
Integer atile=allTiles.next();
Gdx.app.debug("AssetLoader","Ajustement données Tiles N°:"+String.valueOf(atile)+" Nom:"+transmuter.getName());
AssetLoader.tileSet.getTile(atile).getProperties().put("transmuter", transmuter);
AssetLoader.tileSet.getTile(atile).getProperties().put("name", transmuter.getName());
}
}
Gdx.app.debug("AssetLoader","Ajout de la gestion des tooltips");
Tooltipmanager= new TooltipManager();
Gdx.app.debug("AssetLoader","Ajout de la gestion des locales");
FileHandle baseFileHandle = Gdx.files.internal("i18n/messages/messages");
usa = I18NBundle.createBundle(baseFileHandle, new Locale("en"));
french = I18NBundle.createBundle(baseFileHandle, new Locale("fr"));
if (Preference.prefs.getBoolean("Language"))
language=french;
else
language=usa;
I18NBundle.setExceptionOnMissingKey(true);
Gdx.app.debug("AssetLoader","Mise en place de la base de donnée");
Datahandler= new DatabaseManager();
Datahandler.RegisterBackend(LocalBase.class);
Datahandler.RegisterBackend(SqlBase.class);
Datahandler.Attach(datatype.userdata, "local:test.db");
Datahandler.Attach(datatype.statdata, "local:test.db");
Datahandler.Attach(datatype.gamedata, "local:test.db");
}
public static Transmuter getTransmuter(String Name) {
for(Transmuter transmuter:allTransmuter) {
if (transmuter.isTransmuter(Name))
return transmuter;
}
return null;
}
public static void init() {
Gdx.app.debug("AssetLoader","Initialisation de la résolution virtuelle...");
int realWidth=Gdx.graphics.getWidth();
int realHeight=Gdx.graphics.getHeight();
float realRatio=realWidth/(float)realHeight;
Gdx.app.debug("AssetLoader","Résolution de "+realWidth+"x"+realHeight+" ratio de "+String.format("%.2f", realRatio)+".");
ratio=1;
width=1920;
height=1080;
if (Math.abs(16f/9f-realRatio)>Math.abs(4f/3f-realRatio)) {
ratio=1.44f;
Gdx.app.debug("AssetLoader","Ratio 4/3, résolution virtuelle : 1920x1440.");
height=1440;
}
else
Gdx.app.debug("AssetLoader","Ratio 16/9, résolution virtuelle : 1920x1080.");
Camera = new OrthographicCamera(width,height);
Camera.position.set(width/2, height/2, 0);
Camera.update();
if (Preference.prefs.getInteger("Adaptation")==1) {
viewport = new StretchViewport(width,height);
Gdx.app.debug("AssetLoader","Adaptation d'écran maximale, 'Aspect-Ratio' non conservé.");
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}
else {
viewport = new FitViewport(width,height);
Gdx.app.debug("AssetLoader","Adaptation d'écran totale, 'Aspect-Ratio' conservé.");
}
viewport.apply();
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}
public static void load() {
Gdx.app.debug("AssetLoader","Réglage de la qualité des textures");
quality=GameScreen.quality.values()[Preference.prefs.getInteger("Quality")].getQuality();
Gdx.app.debug("AssetLoader","Chargements des éléments minimalistes");
Texture_logo = new Texture(Gdx.files.internal("pictures/logo.png"),quality==TextureFilter.MipMap);
Texture_logo.setFilter(quality,quality);
emptyT=new Texture(Gdx.files.internal("pictures/empty.png"),quality==TextureFilter.MipMap);
emptyT.setFilter(quality,quality);
fullT=new Texture(Gdx.files.internal("pictures/full.png"),quality==TextureFilter.MipMap);
fullT.setFilter(quality,quality);
empty=new NinePatch(new TextureRegion(emptyT,24,24),8,8,8,8);
full=new NinePatch(new TextureRegion(fullT,24,24),8,8,8,8);
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}
public static void dispose() {
Texture_logo.dispose();
Texture_fond.dispose();
Skin_level.dispose();
Atlas_level.dispose();
intro.dispose();
}
}